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» Sad Serio-chan
Yukino's Techniques I_icon_minitimeNovember 6th 2011, 8:28 pm by Serio Katsuya

» Arashi's Equipment (Post Time Skip)
Yukino's Techniques I_icon_minitimeApril 30th 2011, 1:03 am by _[Spitfire]_

» Arashi's Abilities (Post Time Skip)
Yukino's Techniques I_icon_minitimeApril 30th 2011, 12:22 am by _[Spitfire]_

» Arashi Techniques (Post Time Skip) [Finished]
Yukino's Techniques I_icon_minitimeApril 29th 2011, 11:55 pm by _[Spitfire]_

» Spellbinder
Yukino's Techniques I_icon_minitimeApril 13th 2011, 6:18 pm by Jisenki

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Yukino's Techniques I_icon_minitimeApril 13th 2011, 6:17 pm by Jisenki

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Yukino's Techniques I_icon_minitimeApril 13th 2011, 5:33 pm by Jisenki

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Yukino's Techniques I_icon_minitimeApril 13th 2011, 5:30 pm by Jisenki

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Yukino's Techniques I_icon_minitimeApril 12th 2011, 11:26 pm by Riko

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Yukino's Techniques I_icon_minitimeApril 6th 2011, 5:50 pm by Xexame

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Yukino's Techniques I_icon_minitimeApril 6th 2011, 5:39 pm by Xexame

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Yukino's Techniques I_icon_minitimeApril 6th 2011, 4:47 pm by Xexame

» Tristan Morganthe's Spell Tome
Yukino's Techniques I_icon_minitimeApril 4th 2011, 8:48 pm by Jisenki

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Yukino's Techniques I_icon_minitimeApril 4th 2011, 8:46 pm by Jisenki

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Yukino's Techniques I_icon_minitimeApril 4th 2011, 8:43 pm by Jisenki

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Yukino's Techniques

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Yukino's Techniques Empty Yukino's Techniques

Post by Guest March 30th 2008, 7:47 pm

Name: Body substitution
Range: none
Technique Usage: evasive
Attack Power: 0
Warrior affinity: ninja
Elemental Affinity: N/A
Benefits: supplementry
Description: This technique lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach, leaving Yukino open to a counter-attack. Explosive tags can be attached to the replacement for an added surprise. Fundamentally, all ninja know this technique. This technique can only be used twice in a battle.

Name: Body flicker Technique
Range: none
Technique Usage: escape
Attack Power: 0
Warrior affinity: ninja
Elemental Affinity: N/A
Benefits: supplementry
Description: This jutsu is a high-speed movement technique, allowing a ninja to move short distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by using chakra to temporarily boost the user's reflexes. The amount of chakra required depends on the overall distance between the user and their intended destination.
This technique can only be used once during battle.

Name: Shape shifting
Range: no range -well it could be within seeing distance, but it's not and attack-
Technique Usage: Special
Attack Power: none
Warrior affinity: ninja
Elemental Affinity: earth
Benefits: supplement
Description: When Yukino needs to get out of trouble, she can change into another creature, human being, or nonliving thing, as long as it's within 500 meters of her own body. Yukino's form changes, her voice stays the same, but everything else changes. If the enemy is good at listening to voices, then he/she will be able to know that Yukino changed, but if they are the type to just fight, fight, fight, then they'll never know. Yukino can change into the enemy's commrades, her friends, or anyone. As stated before though, the object must be within 500 meters.

(Not quite finished.)


Last edited by Yukino on April 26th 2008, 9:53 pm; edited 4 times in total (Reason for editing : needed to change some stuff.)
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Yukino's Techniques Empty Re: Yukino's Techniques

Post by Guest March 30th 2008, 7:51 pm

For the ones already there, they are both too powerful and hold auto-hitting qualities to them.
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Yukino's Techniques Empty Re: Yukino's Techniques

Post by Guest March 30th 2008, 8:16 pm

Changed the techniques altogether.
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Yukino's Techniques Empty Re: Yukino's Techniques

Post by Kisuke March 30th 2008, 8:21 pm

I think evasive would be better for substitution than escape.
Kisuke
Kisuke
Suzaku Leader

Male
Number of posts : 732
Age : 33
Location : If I told you I'd have to kill you
Occupation : I'm doing...that
Interests : Not interested

The BattleField
Health Points:
Yukino's Techniques Left_bar_bleue6035/6225Yukino's Techniques Empty_bar_bleue  (6035/6225)
Tsukara-Skill Points:
Yukino's Techniques Left_bar_bleue3575/4500Yukino's Techniques Empty_bar_bleue  (3575/4500)
Experience Points :
Yukino's Techniques Left_bar_bleue100/100Yukino's Techniques Empty_bar_bleue  (100/100)

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Yukino's Techniques Empty Re: Yukino's Techniques

Post by Guest March 30th 2008, 8:24 pm

How's that?
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Yukino's Techniques Empty Re: Yukino's Techniques

Post by Guest March 30th 2008, 8:25 pm

These are very godmobbish, because you don't have any down sides. And you don't have to delete techniques because they aren't initially approved.
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Yukino's Techniques Empty Re: Yukino's Techniques

Post by Guest March 30th 2008, 8:27 pm

Well then I got nothing.
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Yukino's Techniques Empty Re: Yukino's Techniques

Post by Guest March 30th 2008, 8:29 pm

It helps if you add an amount of times it can be used during a battle.
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Yukino's Techniques Empty Re: Yukino's Techniques

Post by Guest March 30th 2008, 8:31 pm

There, how about that?
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Yukino's Techniques Empty Re: Yukino's Techniques

Post by Guest March 30th 2008, 8:32 pm

Approved. But you might also want to add some offensive attacks.


Last edited by Militis on March 30th 2008, 8:34 pm; edited 1 time in total
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Yukino's Techniques Empty Re: Yukino's Techniques

Post by Kisuke March 30th 2008, 8:32 pm

I don't think they are godmoddish at all. These are standard Naruto techniques that are usually approved on every Naruto forum. One' s eveasive and one is escape. I see no godmodding in that and remember, the dice she rolls still has to be higher than the opponent's so a lot of the old-fashioned GMing won't even work with the dice not, not that Body Flicker and Substitution is anyway...my opinion although I think many will agree.
Kisuke
Kisuke
Suzaku Leader

Male
Number of posts : 732
Age : 33
Location : If I told you I'd have to kill you
Occupation : I'm doing...that
Interests : Not interested

The BattleField
Health Points:
Yukino's Techniques Left_bar_bleue6035/6225Yukino's Techniques Empty_bar_bleue  (6035/6225)
Tsukara-Skill Points:
Yukino's Techniques Left_bar_bleue3575/4500Yukino's Techniques Empty_bar_bleue  (3575/4500)
Experience Points :
Yukino's Techniques Left_bar_bleue100/100Yukino's Techniques Empty_bar_bleue  (100/100)

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Yukino's Techniques Empty Re: Yukino's Techniques

Post by Guest March 30th 2008, 8:34 pm

First, this is not a Naruto site and second, for evasive and escape techniques such as those the dice roll does not matter.
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Yukino's Techniques Empty Re: Yukino's Techniques

Post by Guest March 30th 2008, 8:36 pm

Ok, then I will get rid of those Naruto things, and come up with something else.
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Yukino's Techniques Empty Re: Yukino's Techniques

Post by Guest March 30th 2008, 8:38 pm

No need to get rid of the techniques, they are fine now.
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Yukino's Techniques Empty Re: Yukino's Techniques

Post by Guest March 30th 2008, 8:40 pm

-.-' I am losing it. I'll come up with some of my own also, then.
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Yukino's Techniques Empty Re: Yukino's Techniques

Post by Guest March 30th 2008, 9:14 pm

OOC: Yes, you do need one to use the technique, but just as in my battle with Jisenki, in the case of evasive techniques and escape techniques the number does not matter.
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Post by Kisuke March 30th 2008, 9:29 pm

I thought the higher number would work. I saw in your battle that Jisenki rolled an evade die and got a lower number and the attack hurt him. I just read in FAQs that you can escape if the opponent lets you but in a scenario in which you need to escape and the opponent won't simply let you, then you still have to roll a 10 in order to actually get away. This is what I thought I read though. The exception with escape is that it can be rolled before or after another dice.
Kisuke
Kisuke
Suzaku Leader

Male
Number of posts : 732
Age : 33
Location : If I told you I'd have to kill you
Occupation : I'm doing...that
Interests : Not interested

The BattleField
Health Points:
Yukino's Techniques Left_bar_bleue6035/6225Yukino's Techniques Empty_bar_bleue  (6035/6225)
Tsukara-Skill Points:
Yukino's Techniques Left_bar_bleue3575/4500Yukino's Techniques Empty_bar_bleue  (3575/4500)
Experience Points :
Yukino's Techniques Left_bar_bleue100/100Yukino's Techniques Empty_bar_bleue  (100/100)

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Yukino's Techniques Empty Re: Yukino's Techniques

Post by Guest March 30th 2008, 9:32 pm

OOC: With escape I could grant you that, but with evade the number does not matter when it comes to techniques rather than plain evasion.

Argument ended for evasion of spam. Any posts after this furthering the argument will be deleted.


Last edited by Militis on March 30th 2008, 9:39 pm; edited 1 time in total
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Yukino's Techniques Empty Re: Yukino's Techniques

Post by Guest March 30th 2008, 9:35 pm

ok, confusing, but I follow.
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Yukino's Techniques Empty Re: Yukino's Techniques

Post by Guest April 26th 2008, 9:35 pm

here's some more


Name: Shape shifting
Range: no range -well it could be within seeing distance, but it's not and attack-
Technique Usage: Special
Attack Power: none
Warrior affinity: ninja
Elemental Affinity: earth
Benefits: supplement
Description: When Yukino needs to get out of trouble, she can change into another creature, human being, or nonliving thing, as long as it's within 500 meters of her own body. Yukino's form changes, her voice stays the same, but everything else changes. If the enemy is good at listening to voices, then he/she will be able to know that Yukino changed, but if they are the type to just fight, fight, fight, then they'll never know. Yukino can change into the enemy's commrades, her friends, or anyone. As stated before though, the object must be within 500 meters.

well one more
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Post by Guest April 26th 2008, 9:38 pm

You are truly suppossed to edit the very first post to add that, and then say that you edited. So once that is done, that move is approved.
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Yukino's Techniques Empty Re: Yukino's Techniques

Post by Guest April 26th 2008, 9:52 pm

Thank you, its edited.
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Yukino's Techniques Empty Re: Yukino's Techniques

Post by Guest April 26th 2008, 10:03 pm

Approved. Very nice.
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Yukino's Techniques Empty Re: Yukino's Techniques

Post by Jisenki April 27th 2008, 1:18 am

Just something to add, change the ranges. If there was no range you wouldn't go anywhere. Give those a range of Close, Mid-Ranged, Far.
Jisenki
Jisenki
Head Warrior
Head Warrior

Male
Number of posts : 1722
Age : 31
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship

The BattleField
Health Points:
Yukino's Techniques Left_bar_bleue6400/6400Yukino's Techniques Empty_bar_bleue  (6400/6400)
Tsukara-Skill Points:
Yukino's Techniques Left_bar_bleue4400/4400Yukino's Techniques Empty_bar_bleue  (4400/4400)
Experience Points :
Yukino's Techniques Left_bar_bleue63/100Yukino's Techniques Empty_bar_bleue  (63/100)

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Yukino's Techniques Empty Re: Yukino's Techniques

Post by Guest April 30th 2008, 6:52 pm

So do I use them all if Yukino can change into someone with in 500 meters, or only one of them???
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