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» Sad Serio-chan
November 6th 2011, 8:28 pm by Serio Katsuya

» Arashi's Equipment (Post Time Skip)
April 30th 2011, 1:03 am by _[Spitfire]_

» Arashi's Abilities (Post Time Skip)
April 30th 2011, 12:22 am by _[Spitfire]_

» Arashi Techniques (Post Time Skip) [Finished]
April 29th 2011, 11:55 pm by _[Spitfire]_

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April 13th 2011, 6:18 pm by Jisenki

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» Tristan Morganthe's Spell Tome
April 4th 2011, 8:48 pm by Jisenki

» [Post Time Skip] Thanatos-Bringer of the End
April 4th 2011, 8:46 pm by Jisenki

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April 4th 2011, 8:43 pm by Jisenki

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Arashi Techniques (Post Time Skip) [Finished]

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Arashi Techniques (Post Time Skip) [Finished]

Post by _[Spitfire]_ on April 6th 2011, 10:28 am

Name: Distortion
Range: Close, Far
Dice Usage: Special
Attack Power: 0
Tsukara Value: 150
Warrior Affinity: Spellcaster
Elemental Affinity: Gravity
Benefit: Supplementary
Description: This technique allows Arashi to speed up himself, or his team or slow down a target or a targeted team. This technique lowers the dice roll of the target or targeted team by 1, it also highers the dice roll of the Arashi, or Arashi's teammates by 1.

Name: Tempest Slash
Range: Close
Dice Usage: Special
Attack Power: 60x ( X = 1 through 10)
Tsukara Value: 300
Warrior Affinity: Ninja
Elemental Affinity: Darkness
Benefit: Offensive
Description: Infused with the power of darkness, Arashi uses Thanatos to inflict up too 10 slashes towards an opponent at Close Range. This technique can inflict up too 600 damage and atleast 60 damage. This technique can be used in either Thanatos' Death Penalty form and Masamune form. This technique uses the random number generator for X.


Name: Final Outburst
Range: Close
Dice Usage: Special
Attack Power: 350
Tsukara Value:250 (100 after the activation)
Warrior Affinity: Ninja
Elemental Affinity: Darkness
Benefit: Supplementary
Description: Arashi creates clones out of his element of darkness. Using this power, he creates 3 clones that simultaneously, attack the opponent dealing 350 damage. for the first time Arashi actives this technique it cost him, 250 tsukara, then after the activation of this technique, it only cost him 100 tsukara to active.
Name: CrossFire
Range: Close and Far
Dice Usage: Attack
Attack Power: Darkness Fang: 250 & Gravity Fang: 20 x Dice Roll
Tsukara Value: 400
Warrior Affinity: Ninja
Elemental Affinity: Darkness and Gravity
Benefit: N/A
Description: This technique allows Arashi to infuse Thanatos, his sword, with his power over Darkness and Gravity, and throw two blasts of energy at the target person, one fang is Darkness, the other is Gravity. The first fang Darkness does 250 damage to the opponent, then the second fang does 20 damage multiplied by the dice roll. This attack is blockable.

Name: Vanishing Abyss
Range: Close
Dice Usage: Evade
Attack Power: N/A
Tsukara Value: 250
Warrior Affinity: Ninja
Elemental Affinity: Darkness
Benefit: N/A
Discription: When Arashi is target by an opponent's technique or weapon, Arashi may use this technique. This allows Arashi to cover himself in darkness, fading away into the shadow of anything that is near him. Protecting him from the harmful attack. This technique can only be used six times per RP.

Name: Arcana(XIII): Dark Karma
Range: Close/Mid/Far
Dice Usage: Counterattack
Attack Power: 2 x Opponent's Attack
Tsukara Value: 550
Warrior Affinity: Spellcaster
Elemental Affinity: Darkness
Benefit: N/A
Description: This technique allows Arashi to absorb any technique, and send it back at opponent dealing 2 x the opponent's attack. Arashi absorbs the attack and add his own elemental energy to the attack and redirect that attack toward the opponents. Each time Arashi uses this technique, he loses 10 Health points if the attack is any other than a darkness or gravity technique. If an opponent attempts to block this technique they automatically take 200 damage.

Name: Gravity Well
Range: Close
Dice Usage: Special
Attack Power: 600
Tsukara Value: 400
Warrior Affinity: Spellcaster
Elemental Affinity: Gravity
Benefit: Offensive
Description: This technique allows Arashi to increase the gravity around a person by an intense amount causing the insides of the target's body to collapse on itself, inflicting 600 damage towards the opponent. Because of the opponent being unstable, after the attack is finish, the next turn the opponent attack, he/she takes 100 damage.

Name: Operation XIII
Range: Close/Mid
Dice Usage: Attack
Attack Power: 600
Tsukara Value: 450
Warrior Affinity: Ninja
Elemental Affinity: Darkness
Benefit: N/A
Description: This technique was passed down from Arashi's mentor to him, and was developed by Thanatos. In this technique, Arashi creates a second image of himself or a shadow replica, in which Thanatos controls. With this Arashi unleashes a barrage of dark energy stored inside his own body, and Thanatos spiritual body, which taints Arashi's soul causing him to go berserk. In this Berserker mode, Arashi targets the opponent and inflicts an intense amount of pain and torture through attacks, which are backed up by Thanatos to inflict more damage. This move can only be used in Arashi's Devil Trigger state.

Name: Meteor Strike
Range: Close/Mid/Far
Dice Usage: Special
Attack Power: 550 (Opponent) & 150 (Comrades of Opponent)
Tsukara Value: 400
Warrior Affinity: Spellcaster
Elemental Affinity: Gravity
Benefit: Offensive
Description: This technique uses Arashi's power of Gravity to create a meteor from cutting up chunks of the earth and forcing them together into a ball, which is crashed into the opponent with massive force. The special attack does 550 Damage toward the opponent Arashi wished to do harm toward. If the opponent had any other comrades, they take 150 damage from the area of effect range of this catastrophic attack. This is the final technique which can be used in Devil Trigger state.


Name: Tempest Fang
Range: Close/Mid/Far
Dice Usage: Special
Attack Power: 450 (Each Comrade close to the target takes 150 Damage)
Tsukara Value: 300
Warrior Affinity: Ninja
Elemental Affinity: Darkness
Benefit: Offensive
Description: This attack is similar to one of Arashi older techniques, Fuujin's Fang. Arashi focuses his inner tsukara and Darkness power into his sword, Thanatos, allowing him to throw multiple Fangs at his enemies. This fang originally targets one person but one it hit the first target it burst sending shocks of energy toward all nearby comrades of the enemy.


Last edited by _[Spitfire]_ on April 29th 2011, 11:55 pm; edited 2 times in total
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_[Spitfire]_
Suzaku Elite

Male
Number of posts : 114
Age : 22
Location : Riding the Silent Wind
Occupation : Assassin
Interests : Not Interested

The BattleField
Health Points:
4092/4500  (4092/4500)
Tsukara-Skill Points:
3205/3900  (3205/3900)
Experience Points :
100/100  (100/100)

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Re: Arashi Techniques (Post Time Skip) [Finished]

Post by _[Spitfire]_ on April 6th 2011, 11:13 pm

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_[Spitfire]_
Suzaku Elite

Male
Number of posts : 114
Age : 22
Location : Riding the Silent Wind
Occupation : Assassin
Interests : Not Interested

The BattleField
Health Points:
4092/4500  (4092/4500)
Tsukara-Skill Points:
3205/3900  (3205/3900)
Experience Points :
100/100  (100/100)

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Re: Arashi Techniques (Post Time Skip) [Finished]

Post by Jisenki on April 13th 2011, 6:15 pm

For Tempest Slash, I assume you're gonna use the random number generator. I only say this because the Special Dice goes to 15 and you gave a max and min value for what X could be. If you are using the random number generator, just state this in the technique description.

For Final Outburst, I'm confused on your Tsukara values and how the technique works. Counters generally work immediately in response to an attack. If this were the case, the technique wouldn't remain on the field afterwards. If it were Special Defense, you could say that for X amount of turns where X could be based on how much you payed, Arashi creates a clone that reflects attacks for X turns. The biggest issue besides the description is the Tsukara. Are you saying that 3 turns after the start of battle, the tsukara cost of the technique is forever reduced to 100 for that battle?

For CrossFire this technique must be Special since it does more than a straightforward attack. Also, the value of the technique in the Attack Power location is different than the value in the description. Also, due to its power, it should require just a bit more tsukara.

Arcana(XIII): Dark Karma needs to cost more Tsukara since it does so much and requires so little.

Gravity Well will also require a bit more tsukara or another type of cost. Also, it must be capped off at 600 since it isn't a multiplier or a status effect.

Gravity Well and Meteor Strike need benefits since they are Special.

Tempest Fang must be Special since it can target all opponents. Also, Assassin is not a legitimate Warrior Class and Attack is not a legitimate Benefit.

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Jisenki
Head Warrior
Head Warrior

Male
Number of posts : 1722
Age : 24
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship

The BattleField
Health Points:
6400/6400  (6400/6400)
Tsukara-Skill Points:
4400/4400  (4400/4400)
Experience Points :
63/100  (63/100)

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Re: Arashi Techniques (Post Time Skip) [Finished]

Post by _[Spitfire]_ on April 29th 2011, 11:55 pm

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_[Spitfire]_
Suzaku Elite

Male
Number of posts : 114
Age : 22
Location : Riding the Silent Wind
Occupation : Assassin
Interests : Not Interested

The BattleField
Health Points:
4092/4500  (4092/4500)
Tsukara-Skill Points:
3205/3900  (3205/3900)
Experience Points :
100/100  (100/100)

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Re: Arashi Techniques (Post Time Skip) [Finished]

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