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Kagemaru's techniques

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Kagemaru's techniques Empty Kagemaru's techniques

Post by Jisenki May 29th 2008, 11:23 am

Name: Homing Jet Kick
Range: Far
Dice Usage: Attack Dice
Attack Power: 90
Warrior affinity: Ninja
Elemental Affinity: N/A
Description: Using Kagemaru's great acrobatic ability and ninja skills, Kagemaru will leap high into the air and shift his weight causing him to crash down hard towards his opponent. His propulsion boots allows him to increase his speed which further powers this attack and makes it slightly more difficult for someone to dodge his attack. Kagemaru usually launches himself at the angle that is weak against his opponent which makes this technique known as 'homing' although it isn't necessarily a homing attack.

Name: Vacuum Modification
Range: Mid-ranged
Dice Usage: Counterattack
Attack Power: N/A
Warrior affinity: Gunner
Elemental Affinity: N/A
Description: This technique is performed when Kagemaru activates the switch on his Doom Gun. The switch first changes his weapon into a vacuum like gun. When a projectile attack is sent towards Kagemaru he is able to take the technique aimed towards him or an ally and shoot it back at his opponent. When it is released from the gun, the attack sucked in gains a boosted 100 attack power, which comes from the great speed now added to the attack.

Name: Hand Kunai Modification
Range: Close
Dice Usage: Attack
Attack Power: 250
Warrior affinity: Ninja
Elemental Affinity: N/A
Description: This technique is performed when Kagemaru activates the switch on his Doom Gun. The switch first changes his weapon into a sword like object with a long and sharp kunai at one end. On the other end, the part that used to be the trigger transforms into a socket that goes on Kagemaru's gun. The gun in this form has no true special abilities but is very sharp which helps in dealing a high amount of damage.

Name: Lock-On Cannon Modification
Range: Far
Dice Usage: Special Dice
Attack Power: 290
Warrior affinity: Gunner
Elemental Affinity: N/A
Benefits: Offensive
Description: The Lock-On Cannon Modification is used when Kagemaru needs to deal great damage and hopes not to miss. Using this modification to the gun, Kagemaru presses the switch as he does with all of the modifications. He will then lauch a cannon that is equipped with a homing missile as the projectile. The projectile launches towards the enemy at high speeds making it extremly difficult to dodge and evade. In a battle, the missile can only be countered, defended, or evaded when the opponent rolls a number that is at least 4 less in value than what Kagemaru rolled.

Name: Chaos Control
Range: Close, Mid-ranged, Far
Dice Usage: Special
Attack Power: N/A
Warrior affinity: Energy
Elemental Affinity: Gravity
Benefits: Supplementary
Description: By harnessing the negative energies of the destruction emerald(s), Kagemaru can perform one of his signature techniques known as the Chaos Control. The chaos control is a technique that allows Kagemaru to manipulate the surroundings to perform greater techniques and increase his own skills and enable him to perform some techniques such as teleport. Some describe it as Kagemaru manipulating space and time, but in actuality he is simply increasing his own speed to a point where he is so fast that the naked eye may not be able to see him. In a battle, this technique is activated by using two special dices in a battle at the same time meaning that timing is essential for the success of this technique. In battle, all attack, counterattack, special[offensive], and evade die will have their value decreased by two. Also, Kagemaru's attack die will have an increased value of one. This technique lasts for 5 posts but can activated again once 10 posts pass after the end of each activation.

Name: Chaos Blast
Range: Far
Dice Usage: Special
Attack Power: Varies
Warrior affinity: Energy
Elemental Affinity: Gravity/Psychic
Benefits: Offensive/Defensive
Description: The Chaos Blast is another one of Kagemaru's signature techniques. This technique is performed when kagemaru takes a certain amount of damage in battle. Once ready to be activated, Kagemaru unleashes a massive amount of energy from his body in a complete circle that has high destructive powers. The notable feature of Kagemaru when performing this is that his entire body turns a dark red color and his pupils disappear. Usually, this technique is activated when Kagemaru is greatly enraged. In battle, this technique is first activated by using two special dice on the same turn, meaning that this must be used wisely. Next, defense or evade die will be taken into account as the opponent battles and attacks. In 5 turns, the Chaos Blast will take affect and whatever attacks were successfully evaded and/or defended against will be combined to get a total attack sum. Then, the attack inflicted will be dependent upon how much was absorbed (from successful evades and defends) doubled. Of course, the attack of Chaos Blast can still be evaded or defended but not counterattacked.

Name: Chaos Spear
Range: Mid-ranged
Dice Usage: Attack
Attack Power:
150
Warrior affinity: Energy
Elemental Affinity: Psychic
Description: After quickly releasing a small amount of psychic energy, Kagemaru can launch spears of energy at his opponent. The spears look like giant purple arrows that are fairly transparent. They strike fast and because they are psychic energy, they don't make a sound until contact with the target or with some other solid or liquid form of matter.

Name: Somersault
Range: Close
Dice Usage: Evade
Attack Power: N/A
Warrior affinity: Ninja
Elemental Affinity: N/A
Description: This ability is used when Kagemaru is attempting to dodge something. It is a basic technique that he adapted from his ninja and acrobatic skills. Kagemaru will simply roll or flip out of the way in order to evade an incoming attack or attacks. Kagemaru has become good at using this and then using an attack to catch the opponent off-guard.

Name: Light Dash
Range: Far
Dice Usage: Escape
Attack Power: N/A
Warrior affinity: Ninja
Elemental Affinity: N/A
Description: This is a special technique of Kagemaru's used in many situations to escape from enemies. In his past, Kagemaru has often found himself in situations where he is ambushed by those trying to capture him. It wasn't until he was in a jungle that he developed this technique. When used, Kagemaru will seem to form transparent copies of himself and vanish from the enemy or enemies' sight.

Name: Light Attack
Range: Close, Mid-ranged, Far
Dice Usage: Special
Attack Power: 200
Warrior affinity: Ninja/Energy
Elemental Affinity: Gravity
Benefits: Offensive
Description: This ability allows Kagemaru to attack multiple enemies at once with a single attack. Kagemaru moves faster in order to do this by balancing the gravity around his feet in such a way that he can make himself heavier upon contact with an enemy to inflict heavy damage and then lighten himself up in order to quickly swoop onto the next opponent. It happens so quickly that the person won't generally feel the attack until after Kagemaru has already touched the ground and his gravity has returned to normal. In battle, kagemaru can attack up to 3 enemies a turn with this single technique. The roll of the special dice must be higher as usual with any attack.

Name: Speed Up
Range: N/A
Dice Usage: Special
Attack Power: N/A
Warrior affinity: Energy
Elemental Affinity: Gravity
Benefits: Supplementary
Description: By manipulating the gravitational energy around his Propulsion Boots, Kagemaru can speed up. This allows him to move much faster on foot than he could before and is great in battles as it overall helps him out. In battle, Kagemaru's dice value will go up by 1 after the dice is rolled.

Name: Spin Dash
Range: Close, Mid-ranged, Far
Dice Usage: Attack
Attack Power: 175
Warrior affinity: Ninja
Elemental Affinity: Psychic
Description: This is one of Kagemaru's basic and commonly used attacks. Pretty basic for attacking but not the easiest technique to perform, Kagemaru will stop and place his hands on the ground flat. He will then begin to roll on the ground and immediately turn into a small ball while moving at great speeds. The damage comes from the psychic spikes that he forms on his back as he rolls which gives him a boost of attack power when he makes contact. The attack may not look it, but it is very painful.

Name: Hyper Shadow
Range: N/A
Dice Usage: Special
Attack Power: 300
Warrior affinity: Energy
Elemental Affinity: Gravity/Psychic
Benefits: Supplementary/Defensive/Offensive
Description: This is Kagemaru's best attack. The Hyper Shadow ability is actually a transformation that dramatically increases the powers and abilities of Kagemaru. When activated, Kagemaru's eyes will glow red and the total appearance of his body will change. His entire body will change color and become silver while making him look metallic. The only thing that doesn't change will be the streaks in his hair which will still be red. His energy will be visible and will be powerful. Also, due to the flux in his gravitational and psychic energy, he will be able to fly at will. In a battle, Kagemaru must first have a destruction emerald on his person to be able to activate this technique. In battle, he must give up 3 special dice from the inventory (1 being rolled and the other 2 being discarded). The affecting result of all his abilities in effect like chaos control will be nullified while this is in use. All of Kagemaru's attack dice will increase in a value of 2. His defense and evade dice will increase in a value of 3. He will be unable to counterattack any attacks because all of his weapons can not be used in this form and he cannot escape while in this form. Special Die will also be unable to acivate by Kagemaru in this form. This ability lasts for 10 posts. Kagemaru also gains 100 attack points to any move that is able to use that has an offensive attack power to it. Kagemaru can only use this ability once in a battle.

Jisenki
Jisenki
Head Warrior
Head Warrior

Male
Number of posts : 1722
Age : 31
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship

The BattleField
Health Points:
Kagemaru's techniques Left_bar_bleue6400/6400Kagemaru's techniques Empty_bar_bleue  (6400/6400)
Tsukara-Skill Points:
Kagemaru's techniques Left_bar_bleue4400/4400Kagemaru's techniques Empty_bar_bleue  (4400/4400)
Experience Points :
Kagemaru's techniques Left_bar_bleue63/100Kagemaru's techniques Empty_bar_bleue  (63/100)

https://sentougakuin.rpg-board.net

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Kagemaru's techniques Empty Re: Kagemaru's techniques

Post by Jisenki May 29th 2008, 7:21 pm

Finally Finished. ready to be looked at. Comments greatly accepted.
Jisenki
Jisenki
Head Warrior
Head Warrior

Male
Number of posts : 1722
Age : 31
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship

The BattleField
Health Points:
Kagemaru's techniques Left_bar_bleue6400/6400Kagemaru's techniques Empty_bar_bleue  (6400/6400)
Tsukara-Skill Points:
Kagemaru's techniques Left_bar_bleue4400/4400Kagemaru's techniques Empty_bar_bleue  (4400/4400)
Experience Points :
Kagemaru's techniques Left_bar_bleue63/100Kagemaru's techniques Empty_bar_bleue  (63/100)

https://sentougakuin.rpg-board.net

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Kagemaru's techniques Empty Re: Kagemaru's techniques

Post by Kisuke May 30th 2008, 5:53 pm

Really nice descriptions in my opinion. You upsides and downsides so I see no problem. You are...
Jisenki wrote:
Name: Homing Jet Kick
Range: Far
Dice Usage: Attack Dice
Attack Power: 90
Warrior affinity: Ninja
Elemental Affinity: N/A
Description:
Using Kagemaru's great acrobatic ability and ninja skills, Kagemaru
will leap high into the air and shift his weight causing him to crash
down hard towards his opponent. His propulsion boots allows him to
increase his speed which further powers this attack and makes it
slightly more difficult for someone to dodge his attack. Kagemaru
usually launches himself at the angle that is weak against his opponent
which makes this technique known as 'homing' although it isn't
necessarily a homing attack.

Name: Vacuum Modification
Range: Mid-ranged
Dice Usage: Counterattack
Attack Power: N/A
Warrior affinity: Gunner
Elemental Affinity: N/A
Description:
This technique is performed when Kagemaru activates the switch on his
Doom Gun. The switch first changes his weapon into a vacuum like gun.
When a projectile attack is sent towards Kagemaru he is able to take
the technique aimed towards him or an ally and shoot it back at his
opponent. When it is released from the gun, the attack sucked in gains
a boosted 100 attack power, which comes from the great speed now added
to the attack.

Name: Hand Kunai Modification
Range: Close
Dice Usage: Attack
Attack Power: 250
Warrior affinity: Ninja
Elemental Affinity: N/A
Description:
This technique is performed when Kagemaru activates the switch on his
Doom Gun. The switch first changes his weapon into a sword like object
with a long and sharp kunai at one end. On the other end, the part that
used to be the trigger transforms into a socket that goes on Kagemaru's
gun. The gun in this form has no true special abilities but is very
sharp which helps in dealing a high amount of damage.

Name: Lock-On Cannon Modification
Range: Far
Dice Usage: Special Dice
Attack Power: 290
Warrior affinity: Gunner
Elemental Affinity: N/A
Benefits: Offensive
Description:
The Lock-On Cannon Modification is used when Kagemaru needs to deal
great damage and hopes not to miss. Using this modification to the gun,
Kagemaru presses the switch as he does with all of the modifications.
He will then lauch a cannon that is equipped with a homing missile as
the projectile. The projectile launches towards the enemy at high
speeds making it extremly difficult to dodge and evade. In a battle,
the missile can only be countered, defended, or evaded when the
opponent rolls a number that is at least 4 less in value than what
Kagemaru rolled.

Name: Chaos Control
Range: Close, Mid-ranged, Far
Dice Usage: Special
Attack Power: N/A
Warrior affinity: Energy
Elemental Affinity: Gravity
Benefits: Supplementary
Description:
By harnessing the negative energies of the destruction emerald(s),
Kagemaru can perform one of his signature techniques known as the Chaos
Control. The chaos control is a technique that allows Kagemaru to
manipulate the surroundings to perform greater techniques and increase
his own skills and enable him to perform some techniques such as
teleport. Some describe it as Kagemaru manipulating space and time, but
in actuality he is simply increasing his own speed to a point where he
is so fast that the naked eye may not be able to see him. In a battle,
this technique is activated by using two special dices in a battle at
the same time meaning that timing is essential for the success of this
technique. In battle, all attack, counterattack, special[offensive],
and evade die will have their value decreased by two. Also, Kagemaru's
attack die will have an increased value of one. This technique lasts
for 5 posts but can activated again once 10 posts pass after the end of
each activation.

Name: Chaos Blast
Range: Far
Dice Usage: Special
Attack Power: Varies
Warrior affinity: Energy
Elemental Affinity: Gravity/Psychic
Benefits: Offensive/Defensive
Description:
The Chaos Blast is another one of Kagemaru's signature techniques. This
technique is performed when kagemaru takes a certain amount of damage
in battle. Once ready to be activated, Kagemaru unleashes a massive
amount of energy from his body in a complete circle that has high
destructive powers. The notable feature of Kagemaru when performing
this is that his entire body turns a dark red color and his pupils
disappear. Usually, this technique is activated when Kagemaru is
greatly enraged. In battle, this technique is first activated by using
two special dice on the same turn, meaning that this must be used
wisely. Next, defense or evade die will be taken into account as the
opponent battles and attacks. In 5 turns, the Chaos Blast will take
affect and whatever attacks were successfully evaded and/or defended
against will be combined to get a total attack sum. Then, the attack
inflicted will be dependent upon how much was absorbed (from successful
evades and defends) doubled. Of course, the attack of Chaos Blast can
still be evaded or defended but not counterattacked.

Name: Chaos Spear
Range: Mid-ranged
Dice Usage: Attack
Attack Power:
150
Warrior affinity: Energy
Elemental Affinity: Psychic
Description:
After quickly releasing a small amount of psychic energy, Kagemaru can
launch spears of energy at his opponent. The spears look like giant
purple arrows that are fairly transparent. They strike fast and because
they are psychic energy, they don't make a sound until contact with the
target or with some other solid or liquid form of matter.

Name: Somersault
Range: Close
Dice Usage: Evade
Attack Power: N/A
Warrior affinity: Ninja
Elemental Affinity: N/A
Description:
This ability is used when Kagemaru is attempting to dodge something. It
is a basic technique that he adapted from his ninja and acrobatic
skills. Kagemaru will simply roll or flip out of the way in order to
evade an incoming attack or attacks. Kagemaru has become good at using
this and then using an attack to catch the opponent off-guard.

Name: Light Dash
Range: Far
Dice Usage: Escape
Attack Power: N/A
Warrior affinity: Ninja
Elemental Affinity: N/A
Description:
This is a special technique of Kagemaru's used in many situations to
escape from enemies. In his past, Kagemaru has often found himself in
situations where he is ambushed by those trying to capture him. It
wasn't until he was in a jungle that he developed this technique. When
used, Kagemaru will seem to form transparent copies of himself and
vanish from the enemy or enemies' sight.

Name: Light Attack
Range: Close, Mid-ranged, Far
Dice Usage: Special
Attack Power: 200
Warrior affinity: Ninja/Energy
Elemental Affinity: Gravity
Benefits: Offensive
Description:
This ability allows Kagemaru to attack multiple enemies at once with a
single attack. Kagemaru moves faster in order to do this by balancing
the gravity around his feet in such a way that he can make himself
heavier upon contact with an enemy to inflict heavy damage and then
lighten himself up in order to quickly swoop onto the next opponent. It
happens so quickly that the person won't generally feel the attack
until after Kagemaru has already touched the ground and his gravity has
returned to normal. In battle, kagemaru can attack up to 3 enemies a
turn with this single technique. The roll of the special dice must be
higher as usual with any attack.

Name: Speed Up
Range: N/A
Dice Usage: Special
Attack Power: N/A
Warrior affinity: Energy
Elemental Affinity: Gravity
Benefits: Supplementary
Description:
By manipulating the gravitational energy around his Propulsion Boots,
Kagemaru can speed up. This allows him to move much faster on foot than
he could before and is great in battles as it overall helps him out. In
battle, Kagemaru's dice value will go up by 1 after the dice is rolled.

Name: Spin Dash
Range: Close, Mid-ranged, Far
Dice Usage: Attack
Attack Power: 175
Warrior affinity: Ninja
Elemental Affinity: Psychic
Description:
This is one of Kagemaru's basic and commonly used attacks. Pretty basic
for attacking but not the easiest technique to perform, Kagemaru will
stop and place his hands on the ground flat. He will then begin to roll
on the ground and immediately turn into a small ball while moving at
great speeds. The damage comes from the psychic spikes that he forms on
his back as he rolls which gives him a boost of attack power when he
makes contact. The attack may not look it, but it is very painful.

Name: Hyper Shadow
Range: N/A
Dice Usage: Special
Attack Power: 300
Warrior affinity: Energy
Elemental Affinity: Gravity/Psychic
Benefits: Supplementary/Defensive/Offensive
Description:
This is Kagemaru's best attack. The Hyper Shadow ability is actually a
transformation that dramatically increases the powers and abilities of
Kagemaru. When activated, Kagemaru's eyes will glow red and the total
appearance of his body will change. His entire body will change color
and become silver while making him look metallic. The only thing that
doesn't change will be the streaks in his hair which will still be red.
His energy will be visible and will be powerful. Also, due to the flux
in his gravitational and psychic energy, he will be able to fly at
will. In a battle, Kagemaru must first have a destruction emerald on
his person to be able to activate this technique. In battle, he must
give up 3 special dice from the inventory (1 being rolled and the other
2 being discarded). The affecting result of all his abilities in effect
like chaos control will be nullified while this is in use. All of
Kagemaru's attack dice will increase in a value of 2. His defense and
evade dice will increase in a value of 3. He will be unable to
counterattack any attacks because all of his weapons can not be used in
this form and he cannot escape while in this form. Special Die will
also be unable to acivate by Kagemaru in this form. This ability lasts
for 10 posts. Kagemaru also gains 100 attack points to any move that is
able to use that has an offensive attack power to it. Kagemaru can only
use this ability once in a battle.

....Approved
Kisuke
Kisuke
Suzaku Leader

Male
Number of posts : 732
Age : 33
Location : If I told you I'd have to kill you
Occupation : I'm doing...that
Interests : Not interested

The BattleField
Health Points:
Kagemaru's techniques Left_bar_bleue6035/6225Kagemaru's techniques Empty_bar_bleue  (6035/6225)
Tsukara-Skill Points:
Kagemaru's techniques Left_bar_bleue3575/4500Kagemaru's techniques Empty_bar_bleue  (3575/4500)
Experience Points :
Kagemaru's techniques Left_bar_bleue100/100Kagemaru's techniques Empty_bar_bleue  (100/100)

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Kagemaru's techniques Empty Re: Kagemaru's techniques

Post by Jisenki May 31st 2008, 10:16 pm

Thanks a lot Kisuke. I appreciate.
Jisenki
Jisenki
Head Warrior
Head Warrior

Male
Number of posts : 1722
Age : 31
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship

The BattleField
Health Points:
Kagemaru's techniques Left_bar_bleue6400/6400Kagemaru's techniques Empty_bar_bleue  (6400/6400)
Tsukara-Skill Points:
Kagemaru's techniques Left_bar_bleue4400/4400Kagemaru's techniques Empty_bar_bleue  (4400/4400)
Experience Points :
Kagemaru's techniques Left_bar_bleue63/100Kagemaru's techniques Empty_bar_bleue  (63/100)

https://sentougakuin.rpg-board.net

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