Name:Raging fire
Range: Mid-range
Dice Usage: Special
Attack Power:100
Tsukara Value: 100 (costs 25 tsukara after the initial value for each turn of Sara's it is in use)
Warrior affinity: Spellcaster
Elemental Affinity: Fire
Benefits: N/A
Description: Fire escapes from Sara's fingers and attempts to burn the opponent. This fire can be moved around, like a whip or a veil at the users discretion. This is basically like solidified fire, if you can have such a thing and can be changed to what the user wants. Therefore it can theoretically be used for blocking larger attacks but Sara rarely uses it for this. As the user is in complete control of the fire it can change temperature and the dextrerity of it.
Name: Stalagmites
Range: Far
Dice Usage: Special
Attack Power: 50, it is more to severely slow people down
Tsukara Value: 100
Warrior affinity: Spellcaster
Elemental Affinity: Ice
Benefits: Defence
Description: User can freeze the water in the air to create stalagmites and stalactites on the floors and on the ceilings of the surrounding area, if in the open only on the ground, obviously. It creates a field of large ice spikes that the opponent has to manoeuvre through to get to the user and so slows the opponant down. Also, they are very sharp, so opponents have to be careful not to touch them, which inevitably slows them down.
Name: Frost Bite
Range: Close
Dice Usage: Attack?
Attack Power: 75
Tsukara Value: 100
Warrior affinity: Spellcaster
Elemental Affinity: Ice
Benefits: N/A
Description: Though not often used in actual fights unless sara is not engaged in fighting herself or an opponant has been incapacitated this technique could be used as a way
of furthwer incapacitation by almost nailing them to the floor. As Sara is a suzaku member this would also be useful as a way of
torture, as very tiny ones could be used and created on the surface of
a captive skin, or just lon the inside of the skin so that they end up
protruding out. Very slow and painful.
Name: Ice Dome
Range: Mid-far range
Dice Usage: Attack/defence
Attack Power:200
Tsukara Value: 200
Warrior affinity: Spellcaster
Elemental Affinity: Ice
Benefits: N/A
Description: User freezes the air around an opponent and traps them inside a dome made of ice. The user then decreases the temperature slowly until the user loses consciousness. If Sara is annoyed the temperature would be decreased faster, because her emotions will be higher. (Because of Sara's ineptitude in this so far, the ice can be broken if hit VERY hard or melted at a very high temperature.) Sara can also encase herself in this to heal hersefl or to make plans or to escape, she doesn't feel the cold she creates because of her species.
Name: Slow Death
Range: Any
Dice Usage: Special
Attack Power: 230
Tsukara Value: 300 (costs 50 extra tsukara points for each turn it is in use on an opponant, it takes 5 of her turns to completetely freeze an opponant (so 10 in total))
Warrior affinity:Spellcaster
Elemental Affinity: Ice
Benefits: Offensive
Description: User can slowly start the freeze the water molecules in the body, this is very painful for the user because off all the sheer concentration it takes and the opponent, because the technique requires maximum concentration and if the user touched little more than a glance on the arm the technique breaks. Anything that might cause a distraction definitely will work. If the user only wants to disable the opponant this can be used on specific body parts only. Say to stop them from escaping and running away she could focus on the legs and make them have almost instant frost bite. This would only stop physical escape.If the opponant has a technique that allows them to escape, like a teleportation something that doesn't involve the frozen body part then this more or less becomes void because it only effects the physical and not any technique used beyond the physical.
Name: Arctic Pressure
Range: Any, but not normally used close combat
Dice Usage: Escape Attack
Attack Power: 150
Tsukara Value: 400
Warrior affinity: Spellcaster
Elemental Affinity: Ice
Benefits: N/A
Description:User encases the opponent in ice and it compacts until they begin to get squished. This attack can be used to compress more than one opponent at once, but, because of Sara's ineptitude at solid ice, it can be broken from the outside by another if hit very hard. But because of the structure inside, (spiky) it cannot be broken from the inside, thought a powerful and very hot fire technique could potentially melt it.
Name: Teleportation
Range: Far
Dice Usage: Escape if anything.
Attack Power: N/A but it doesn't cost much energy to do.
Tsukara Value: 900
Warrior affinity: Spellcaster
Elemental Affinity: Fire
Benefits: N/A
Description: The user is engulfed in fire and transported to anywhere of her choice. This is done instantaneously. She can do it at anytime but it does not give her any cover and she can only transport to an about area... so she could pop up in the middle of the entire Sentou Gakuin elites instead of the the side in the shadows if she were unfortunate. The more she knows the surroundings she is teleporting to the more accurate she can be. If she doesn't know a place and only has the name of it, she could turn up anywhere in that places vacinity. If she has a specific place and can visualise it, she can be more accurate and get it down to exactly where she wants to be. If her mind is not focused this is also stunted even to the point of, if she is thinking opf a specific person whilst wanting to teleport, she could teleport to them instead of her destination.
Name: Heal
Range: N/A
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 50-500 (depending on injuries and their extent for every skill point used 2 health points can be retrieved)
Warrior affinity: Spellcaster
Elemental Affinity: N/A
Benefits: Supplementary
Description: Allows Sara to heal herself and others slightly after a battle, this cannot be used in a battle but after it. It does not take much energy but takes a while to begin taking effect, hence why it cannot be used in battle. This cannot heal deep wounds or broken bones, only light wounds and sprains
. She can heal herself a lot better than others because her genetic makeup is so different threading componants and cells together for her is much easier than her doing it to someone with a different biological makeup. She knows her own body better than she knows the structure of others.
Name: Black Ice shield
Range: Any
Dice Usage: Defence
Attack Power: N/A
Tsukara Value: 250
Warrior affinity: Spellcaster
Elemental Affinity: Ice
Benefits: N/A
Description: The user can create a block of solid ice that can prevent almost any attack. It is infused with fire to make the ice unmeltable. It can be any size and any width and any shape within reason. Again, because of her ineptitude, it can be broken, but it takes a very strong hit and one punch cannot go all the way through.
Name: Invisable
Range: N/A
Dice Usage: N/A
Attack Power: N/A
Tsukara Value: 200
Warrior affinity: Ninja
Elemental Affinity: N/A
Benefits: Status Invisible
Description: A status that virtuallyremoves you from the battle until something new is done on the afflicted person's part. An invisible character cannot be seen or detected by the character (under most conditions), but what's even more important is that they cannot be targeted by anything unless the effect of something else says otherwise that would allow you to target them. An nvisible person cannot attack or defend or use any dice for the invisible character. Creatures can still be used and dice must still be rolled for them to perform actions, but once the character with invisible performs some action (as in their own Ability that requires
dice or a technique), the effects of invisble wear off and it is no longer active. Keep in mind that being invisible is not like being in a
ghostly state where you can walk through walls, phase through objects,
fly, etc. Being invisible only means that your opponent can't
effectively target you because they have no knowledge of your location.
The maximum amount of turns that one can be in an Invisible state is 5
turns if no other amount of turns has been specified.
Name: Breathe Out
Range: N/A
Dice Usage: If anything...escape
Attack Power:N/A
Tsukara Value: 1000
Warrior affinity: Ninja
Elemental Affinity: N/A
Benefits: N/A
Description: This ability allows the user to be under water for a long time without coming up for air. (Also helps because she is a demon and can hold it for longer than is naturally human anyway.) This is more of a feign, because most would think that she is dead by that time as they are very unlikely to know of this ability. It is used for escaping because she can travel long distances underwater and get away undetected. If the water is colder she can do it, as when water is hot she over heats and if she is under it for too long she can pass out from heat exhaustion.
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