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Most users ever online was 39 on December 15th 2009, 7:14 am

Havoc's Techniques

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Havoc's Techniques

Post by Kisuke on March 17th 2009, 11:11 pm

Name: Claws of Fear
Range: Far
Dice Usage: Attack
Attack Power: 300
Tsukara Value: 150
Warrior Affinity: N/A
Elemental Affinity: Gravity
Benefit: N/A
Description: One of the most basic and simple attacks that Havoc contains in his arsenal of demented and creepy skills. His claw-like hands are the only weapon that he requires, and using them, he generally charges at the opponent, slashing at them from whichever angle he sees an opening from. As he does this, his pink claws begin to turn into a darker red color which could simply be part of an illusion to scare the opponent into believing that he holds their blood on his hands. Due to his control of Gravity, he is able to quickly fly or glide at the opponent from great distances, making this a long ranged technique although one would think that his hands would hurt his range.



Name: Peer Into The Future
Range: Far
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 650
Warrior Affinity: Alchemist, Spellcaster
Elemental Affinity: Gravity, Sound
Benefit: Supplementary
Description: Havoc grins at the target or targets and dashes at them, which initiates this technique. In a matter of seconds he sees into their mind, not gaining information, but seeing the people that they have seen and some of the events that they have been in or seen themselves such as a big part of their childhood, or perhaps some good memories that have been kept in their mind. He also can see things that are on their mind which cause them pain or suffering in some way. After he sees as much as he can within the few seconds he gets, he uses his mastery of illusions and sounds in order to manipulate the surroundings to hurt the opponent. He uses his gravity in order to make the targets feel as though they are sick and that their body are growing too heavy. The illusions project their image if its a painful one, or Havoc uses old memories in order to show the opponent what they generally believe to be their future, a future that involves everyone they know dying or possibly their biggest fears becoming a reality. Havoc can also change his own voice to add to the effect of fear and intimidate the targets more. If successful, this technique decreases the Attack and Special Dice of the affected targets by 3 and increases the Attack Dice of Havoc by 4. This technique lasts for 5 turns.



Name: The Forbidden Fruit
Range: Close
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 1000
Warrior Affinity: Alchemist, Illusionist
Elemental Affinity: Gravity
Benefit: Supplementary
Description: Havoc conjures up his remaining Tsukara in order to cast an illusion on himself that allows him to form an apple. This apple is also formed from the amount of raw material that Havoc is able to find and convert. As a final touch, the apple is held stable with the energies of his Gravity element. When he needs it, he eats it and within his stomach the Apple becomes more unstable and explodes, shooting Gravity elemental needles out from Havoc, puncturing his stomach and causing him to bleed a little. This is done as a Last Resort of saving his own life. Eating the apple casts Revive on Havoc, recovering all of his HP and providing him with a tenth of his Maximum HP for the duration of the battle. Meanwhile, every turn the battle isn't completed, Havoc continues to lose 100 HP including the turn that he used this technique. Eating the apple that is combined with an element, raw material, and the will of an illusion only makes Havoc crazier causing him to become more berserk than he was for the beginning of the battle. More caution is required against him when this technique is used.



Name: Gluttonous Wall
Range: Close
Dice Usage: Counterattack
Attack Power: x2
Tsukara Value: 600
Warrior Affinity: Counterattack
Elemental Affinity: Gravity
Benefit: N/A
Description: Havoc's nature is really seen with this technique. His reflexes sharpen the moment an attack is used, and he is able to hear its distance, which is especially useful if he can't see his opponent. When activated, Havoc will raise his hands high in the air, hovering just slightly by the force and slam down on the ground which will create three small transmutation circles that are the most common known way of performing alchemy. He then places his hands on the center transmutation circle in order to create three walls covered in what appears to be blood, tiny eyes, and a large mouth. The mouths absorb the attack, dividing it into three seperate powers, and shoots the attack back at the opponent, combining the powers in order to double the force, potential, and attack power of the technique. Also, as a side effect, the Dice Roll used in this situation is double the roll that the opponent used in order to begin the chain.



Name: Flight Into The Night
Range: Far
Dice Usage: Escape
Attack Power: N/A
Tsukara Value: 1400
Warrior Affinity: N/A
Elemental Affinity: Gravity
Benefit: N/A
Description: In dire circumstances and in critical situations, Havoc may also decide that it is necessary to flee from battle to battle another time. Usually, Havoc focuses more on himself escaping than he does the opponent actually hitting him. He surrounds himself in a thin layer, a coating of sorts, which is made of his Gravity element. Using his Gravity element, he can increase or decrease his gravity, which in turn affects his speed while flying. He uses this as a means of flying at his fastest using the remainder of his Tsukara in order to escape. Having developed this technique to a degree and having refined and utilized his element properly, he is able to control it well, flying to a point where he can make immediate and sudden stops, ascending with extreme ease, and descending with no effort. This helps him navigate around crowded areas like forests, jungles, or cities with large and numerous buildings. This also shows that Havoc, though he is a maniac, still has maintained a lot of his thought and mental stability, although only to a degree that allows him to fight, fly, or hunt.



Name: Piercing Screech
Range: Far
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 500
Warrior Affinity: Illusionist
Elemental Affinity: Sound
Benefit: Supplementary
Description: A loud screech that can puncture trees and crack walls, which is made by the mutation of Havoc and further enhanced by his Sound element. This isn't lethal in a direct sense like an offensive attack, but is lethal in an indirect way, because it is able to lower the stats and the morale of anyone within earshot. When used, any non-Sound character will immediately have their Defense dice decreased by 5 for the next 3 turns. There isn't too much to this technique except that this technique is used as an intimidation factor which is supposed to keep the opponent scared and fearful of Havoc. Using their weakness and fear, Havoc believes that he can strike a critical blow on a person, breaking them physically and mentally. This is very similar to Havoc's laugh, which also has a way of messing and scaring the opponent.


Name: Destruction Force Wave
Range: Far
Dice Usage: Special
Attack Power: 500
Tsukara Value: 700
Warrior Affinity: Illusionist
Elemental Affinity: Sound, Gravity
Benefit: Offensive
Description: Most warriors have something that they can use or do when they are in a bind or in some kind of tight situation. This is Havoc's technique that serves that purpose. He draws Tsukara from his body, calling forth a fairly large ball of Gravity energy that is about the size of about two human male adults. He then uses his illusions to make the attack appear bigger although it is still the same size. Though it didn't grow, its effects are as powerful as the larger one. Havoc usually holds it until an opportune moment, making it appear bigger, or immediately tosses it at the opponent. If the technique is successful and contact is made, the opponent is crushed by the gravitational force contained within the attack and as a result, the opponent's Counterattack. Defense Dice, and Evade Dice are decreased by 2 for 4 turns.

Name: Rampaging Hunger and Sustenance
Range: Close
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 700
Warrior Affinity: Alchemist
Elemental Affinity: Gravity
Benefit: Supplementary
Description: A rather simple and easily perform technique used by Havoc that involves the use of his rather strange appetite. Havoc creates a transmutation circle using his gravity to create the grooves in the ground. He then places his hand on this large transmutation circle to create a substance in the wind that is fairly hard to see by the average eye. Whenever the opponent takes damage and their blood is exposed to air, or their wound touches the air, a reaction occurs that causes blood red orbs to float into the air. Havoc uses this to his advantage and flies into the air, collecting and consuming the orbs whole by dislocating his jaw to open it wider. Whenever the opponent takes damage under any means, Havoc's HP increases by an amount equal to what the opponent lost.


Last edited by Kisuke on March 26th 2009, 6:33 pm; edited 1 time in total
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Kisuke
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Number of posts : 732
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The BattleField
Health Points:
6035/6225  (6035/6225)
Tsukara-Skill Points:
3575/4500  (3575/4500)
Experience Points :
100/100  (100/100)

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Re: Havoc's Techniques

Post by Jisenki on March 18th 2009, 1:10 pm

Approved.

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63/100  (63/100)

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Re: Havoc's Techniques

Post by artemishiu on May 2nd 2009, 1:20 pm

Doesn't the attack power go over the limit for a Suzaku Elite?

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artemishiu
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Re: Havoc's Techniques

Post by Jisenki on May 3rd 2009, 1:01 am

I'll accept it this time since it has already been approved and he has already been in at least 1 battle with these techniques.

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Number of posts : 1722
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Re: Havoc's Techniques

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