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Most users ever online was 39 on December 15th 2009, 7:14 am

Dharc's technqiues

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Dharc's technqiues

Post by Zura on March 1st 2009, 4:04 pm

Name: Ember shot
Range: Mid-range
Dice Usage: Attack
Attack Power: 50
Tsukara Value: 10
Warrior Affinity: Spellcaster
Elemental Affinity: Fire
Benefit: N/A
Description: Dharc gathers a small amount of mana into his gun and when he pulls the trigger instead of a normal bullet shooting out, a small fire ball shots out but at the same velocity as a normal bullet would. The fire ball is no larger than the average bullet. Although the bullet of fire is small, upon impact the fire spreads dealing minor damage. So unlike the average bullet which usually pierces its target, the ember shot basically ignites once it has hit a target.


Name: Charge blaze
Range: Mid-range
Dice Usage: Special
Attack Power: 50x number of turns suspended. Max 4 turns
Tsukara Value: 50 each turn suspended. Max 4 turns
Warrior Affinity: Spellcaster
Elemental Affinity: Fire
Benefit: Offensive
Description: Dharc begin to charge mana into his gun but constantly keeps on charging it until he thinks the gun has gathered enough mana to shoot a fireball powerful enough to do serious damage to his opponent. Dharc cannot charge this technique for more than 4 turns because right now his gun cannot hold in a great amount of mana and when the gun reaches its peak, it must release the mana contained inside of it or else it will backfire and the gun will be rendered useless until it has cooled down. When charging, Dharc cannot perform any other actions except dodge.


Name: Spell Card: Burning rain
Range: Far
Dice Usage: Special
Attack Power: 25 each turn
Tsukara Value: 100
Warrior Affinity: Spellcaster
Elemental Affinity: Fire
Benefit: Offensive
Description: Dharc takes out a spell card and chants a certain spell and then points the card toward the sky and a red lights shoots forward. After this, red clouds form within a mile radius and rain that burns the skin begins to fall. The duration of the rain is equivalent to the number that is rolled. Example: roll is a 10, the rain lasts for 10 turns. Because of the special clothing Efreet has given Dharc, the rain does not burn Dharc as long as he has the clothing on.


Name: Spell Card: Burning rain (Equip)
Range: Mid-range
Dice Usage: Special to Equip; Attack to shoot
Attack Power: 10x dice roll + 25 each turn if attack is successful
Tsukara Value: 65
Warrior Affinity: Spellcaster
Elemental Affinity: Fire
Benefit: Offensive
Description: Dharc activates the spell card burning rain but then upon activation he attaches the card onto his gun. After the spell card has been attached to his gun, the gun transforms into something like a machine gun that allows him to shoot bullets in rapid fire. And just like the effect of the original spell card: burning rain, the object that the bullets hit begin to constantly burn over a short period of time inflicting additional damage. The duration of the burning is equivalent to the number that is rolled for the attack.
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Zura
Rank Red Warrior

Male
Number of posts : 364
Age : 24

The BattleField
Health Points:
4150/4150  (4150/4150)
Tsukara-Skill Points:
4200/4200  (4200/4200)
Experience Points :
36/100  (36/100)

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Re: Dharc's technqiues

Post by Jisenki on March 3rd 2009, 4:56 pm

Approved.

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Jisenki
Head Warrior
Head Warrior

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Number of posts : 1722
Age : 24
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship

The BattleField
Health Points:
6400/6400  (6400/6400)
Tsukara-Skill Points:
4400/4400  (4400/4400)
Experience Points :
63/100  (63/100)

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