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Shang's Techniques

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Shang's Techniques

Post by artemishiu on January 27th 2009, 8:57 pm

Name: Hammerspace Mallet (Offensive)
Range: Close Range
Dice Usage: Special
Attack Power: 100
Tsukara Value: 80
Warrior Affinity: None
Elemental Affinity: None
Description: This is one of Shang's attacks that he uses against weaker warriors because it is not that fast and can deal a moderate amount of damage. He pulls a giant mallet out of his hammerspace (hence the name). He is only able to wield this weapon due to his immense physical strength and the fact that the weapon is attuned to him. He then attacks the enemy with it and it will usually cause the opponent to be confused for at least 2 turns. The mallet is like any ordinary wooden mallet except for the fact that it is gigantic. It has a range of 6 meters if used successfully.

Name: Hammerspace Mallet (Supplementary)
Range: Close Range
Dice Usage: Special
Tsukara Value: 200/none
Warrior Affinity: None
Elemental Affinity: None
Benefit: Supplementary
Description: This is an attack used by Shang to stop people from goofing around or give them a boost in their stats. It is most commonly used for hilarity purposes when Shang hits people for being dumb. It costs none to do when it is used in this manner. However, if Shang was in combat and he used it to boost up an ally's stats, it would cost 300 tsukara. It will give the ally's attack, counter-attack, and defense dice an added value of 2 but all other dice are decreased by 6. The effect of this technique lasts 2 turns and its range is 6 meters.

Name: Swift Elec Punch
Range: Mid to Long Range
Dice Usage: Special
Attack Power: 290
Tsukara Value: 100
Warrior Affinity: Spellcaster
Elemental Affinity: Lightning
Description: This is a technique where Shang fuses with the element of Lightning and then attacks. It is extremely fast, not even being seen by those who can catch bullets with their bare hands. Shang charges up Lightning energy and makes it course through his body. He then starts running at a great speed at the opponent usually ending up behind his opponent and gives his opponent an electrically-charged punch. His special dice are increased by 3 the turn this technique is used. It works as a counter because he is so fast that he dodges even the fastest attacks and he then attacks with his punch while the opponent is still performing his technique.

Name: Wind Tornado
Range: Long Range
Dice Usage: Special or Counter
Attack Power: 250 unblockable damage or varied if used as counter
Tsukara Value: 200
Warrior Affinity: Spellcaster
Elemental Affinity: Wind
Description: Shang uses this technique by generating wind energy into his hand. He creates a ball out of this condensed energy. Then he hurls it at his opponent and this creates a tornado. The wind is so fast that the pressure from the tornado can cut any opponent. This attack is unblockable. It can also be used as a counterattack but the damage becomes the damage of the opponent's technique and can be blocked. Shang uses it as a counter by using the wind to redirect an opponents attack.

Name: Lightning Tornado
Range: All Ranges
Dice Usage: Special
Attack Power: 290 unblockable damage and 70 damage for each dice roll above that of the opponent's
Tsukara Value: 400
Warrior Affinity: Spellcaster
Elemental Affinity: Lightning, Wind
Description: Shang gathers up lightning energy into his right hand and wind energy into his left hand. He then forms bolts from the lightning and a ball from the wind. He throws the ball of wind at the opponent and this traps the opponent in a small tornado which deals unblockable damage. He then throws the bolts at his opponent who is still trapped in the tornado. Those lightning bolts can be blocked or countered by the opponent but will deal 70 damage to the opponent for each dice roll above the opponent's dice roll.

Name: Lightning Barrage
Range: Close Range
Dice Usage: Special
Attack Power: 50 each hit
Tsukara Value: 150
Warrior Affinity: Ninja
Elemental Affinity: Lightning
Description: Shang infuses his body with lightning energy. His speed rises up and so does the power of his bare fists. He runs, jumps, or flys up to the opponent and starts rapidly punching them. This attack is a barrage so the opponent will not have a chance to counter (therefore, this attack cannot be countered) but he can defend by blocking the attack. This attack will deal 50 damage for each dice roll value unless successfully blocked. This attack also has a chance to put the opponent into an assistance lock (for 5 turns) if the dice roll was 10 or higher despite whether the attack was successful or not.

Name: Wind Barrier
Range: N/A
Dice Usage: Defense
Attack Power: N/A
Tsukara Value: 50
Warrior Affinity: Ninja
Elemental Affinity: Wind
Description: Shang creates a wall of wind surrounding him in the shape of a half-sphere. This barrier is invisible and the only sign of his having activated the barrier is the ground, all the leaves are blown away and grass is uprooted. If the barrier is successful, any attack or attacker is repelled from him if they come within 2 meters of him. If not, the barrier will disipate under the impact and Shang will still get injured by all of the attack's effects and damage.

Name: Hook Punch
Range: Short
Dice Usage: Attack
Attack Power: 75
Tsukara Value: 30
Warrior Affinity: Ninja
Elemental Affinity: N/A
Description: This is a basic martial artist's move. It is one of Shang's most basic moves. Despite all of this, it is his favorite Kung Fu techniques. It is basically a hook punch whether he uses his left fist or right fist doesn't matter. Despite his training, when he trained his abilities, he never bothered to train on the basics feeling that he was already skillful enough in them. This is why this attack only does 75 damage.

Name: Windspeed
Range: N/A
Dice Usage: Evade
Attack Power: N/A
Tsukara Value: 50
Warrior Affinity: Ninja
Elemental Affinity: Wind
Description: This is Shang's favorite technique for evasion. He uses this quite often because as an Independent, he gets into a lot of fights. He basically gathers wind energy into his body and concentrates it in his legs. He can run at 500 MPH when he uses this technique. The only visible evidence of this technique is that his legs seem to be covered with this slightly grayish aura. If successful, he runs or jumps away from the attack.

Name: Roundhouse Kick
Range: Short
Dice Usage: Attack
Attack Power: 100
Tsukara Value: 50
Warrior Affinity: Ninja
Elemental Affinity: N/A
Description: This is a basic martial artist's move. It is one of Shang's most basic moves. Despite all of this, it is still one of his favorite Karate techniques. It is basically a kick, the move is self-explanatory. It does not matter whether he uses his left or right leg because he is ambidextrous. Despite his massive amount of training, he never bothered to train on the basics because he was very good already. This is why this attack only does 100 damage.

Name: Magia Obscurio
Range: All
Dice Usage: Counter
Attack Power: Varied
Tsukara Value: 400 & 50 HP (HP cost doubles each time he uses it in a row. Ex: 3 times in a row = 200 HP cost)
Warrior Affinity: Spellcaster Ninja
Elemental Affinity: N/A
Description: Magia Obscurio is one of the most dangerous techniques at Shang's disposal. He uses this sparingly because using this dangerous technique takes its toll on the body. Shang will literally absorb the opponent's attack into his body and become empowered by the technique depending on its element. He will do damage equal to the opponent's technique's attack power to the opponent.
However, the effects of the empowerment will last 1 turn for each 100 points of damage. (0-100 = effects don't last, 101-200 = 1 turn and the turn technique was used, 201-300 = 2 turns and the turn technique was used....) The empowerment will change depending on the element. Lightning/Wind = Decrease in the opponent's evade, counter, and defense dice by 2. Earth = Decrease in opponent's attack and special dice by 2. Water/Fire = Shang's Attack, Counter, and Defense die go up by 2.
Also, if the element of the attack was not one of the main 5 elements, the effects are based on the dice roll of this technique. The duration of the effect is still determined by the damage the attack would've done.
Under 10: Shang becomes Invisible.
11-13: Opponent is now on Guard
14-16: Opponent is now enraged. (Rage)
17: Opponent becomes Confused.
18: Discharge is placed on the opponent.
19: Opponent becomes Unlucky.
20: Self Pierce is placed on the opponent.

Name:Kata #1
Range: Close
Dice Usage: Attack
Attack Power: 200
Tsukara Value: 100
Warrior Affinity: Ninja
Elemental Affinity:N/A
Description: Shang practices many martial arts such as Muay Thai, Karate, Kung Fu, and Jujitsu. He has mastered almost every aspect of each of these four martial arts. As a result, he is able to create various combinations of attacks that supplement the effects of the other attacks in that one specific combo. He calls these combos "katas". Kata #1 is specifically for damaging the opponent while non-lethal. It is also the first kata created by Shang and as a result, is the weakest one. This kata consists of the Flying Knee Kick from Muay Thai, the Right Hook from Karate, the Stomach Punch from Kung Fu, and the Head & Neck Throw from Jujitsu. However, it is not in the specified order.

Name:Kata #2
Range: Close
Dice Usage: Attack
Attack Power: 290
Tsukara Value: 145
Warrior Affinity: Ninja
Elemental Affinity:N/A
Description:
Shang practices many martial arts such as Muay Thai, Karate, Kung Fu, and Jujitsu. He has mastered almost every aspect of each of these four martial arts. As a result, he is able to create various combinations of attacks that supplement the effects of the other attacks in that one specific combo. He calls these combos "katas". Kata #2 is a upgraded version of Kata #1 and is also used to deal unlethal damage. It consists of the Low Kick from Muay Thai, the Roundhouse Kick from Karate, the Swipe Kick from Kung Fu, and the Scissors Kick from Jujitsu. However, it is not in the specified order.

Name:Kata #3
Range: Close
Dice Usage: Special
Attack Power: 200
Tsukara Value: 200
Warrior Affinity: Ninja
Elemental Affinity:N/A
Description:
Shang practices many martial arts such as Muay Thai, Karate, Kung Fu, and Jujitsu. He has mastered almost every aspect of each of these four martial arts. As a result, he is able to create various combinations of
attacks that supplement the effects of the other attacks in that one specific combo. He calls these combos "katas". Kata #3 is based on using the pressure points on one's body to immobilize them temporarily and allow the next attack to hit without being blocked or evaded. It consists of moves that aim for the heart, the temple, the jaw, and the back of the head. If the move is successful, his opponent will not be able to counter, block, or evade his next attack.

Name:Kata #4
Range: Close
Dice Usage: Special
Attack Power: 30 x Dice Roll
Tsukara Value: 200
Warrior Affinity: Ninja
Elemental Affinity: N/A
Description: Shang practices many martial arts such as Muay Thai, Karate, Kung Fu, and Jujitsu. He has mastered almost every aspect of each of these four martial arts. As a result, he is able to create various combinations of attacks that supplement the effects of the other attacks in that one specific combo. He calls these combos "katas". Kata #4 is all about throwing numerous attacks at the opponent and possibly weaken their defense by a lot. If the attack was successful or blocked and the dice roll was 12 or higher, the opponent will have Self Pierce (for 3 turns). However, if the attack was succefully evaded, the opponent will not be placed under that condition regardless of the dice roll.

Name:Side-Step
Range: All
Dice Usage: Evade
Attack Power: N/A
Tsukara Value: 50
Warrior Affinity: Ninja
Elemental Affinity:N/A
Description: This is one of Shang's evasion tactics. It is a very simple technique and is rather self-explanatory. Shang has been in excellent physique since he was very young so he can move at very high speeds. So basically, this defensive technique is to side-step and dodge his opponent's attack. Only those with great vision can even tell that Shang had took a side-step because often times, the movement is very minimal.


Last edited by artemishiu on May 18th 2010, 2:02 pm; edited 8 times in total

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Re: Shang's Techniques

Post by Jisenki on February 25th 2009, 3:20 pm

For the first technique, you don't need nor can you have any additional effects besides attacking since your technique uses an Attack Dice.

Magio Obscurio should be Special, and you didn't quite explain how it could work as a counterattack.

This is good for your first time though.

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Still not completed

Post by artemishiu on February 25th 2009, 8:15 pm

A question:
Even though an attack may be unblockable, people can still counter it, right, or am I wrong?

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Re: Shang's Techniques

Post by Dagomis on February 25th 2009, 10:20 pm

It can't be unblockable.
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Re: Shang's Techniques

Post by Jisenki on March 3rd 2009, 4:55 pm

For Magia Obscurio Lightning Tornado, the Tsukara value should be a little higher. Also, Lightning Barrage's Attack value should be lower like to 25

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Re: Shang's Techniques

Post by artemishiu on March 3rd 2009, 8:48 pm

I am finally finished with Shang's techniques. I made an overhaul on some techniques, made some new ones, and completely changed Magia Obscurio. And Jisenki, you are right, it is special and a bit complicated. (lol)
But anyway, any suggestions or anything? Or will I just get approved?

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Re: Shang's Techniques

Post by Jisenki on March 4th 2009, 2:55 pm

Approved.

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Re: Shang's Techniques

Post by artemishiu on April 11th 2009, 4:06 pm

I edited and added some new moves.

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Re: Shang's Techniques

Post by Jisenki on April 16th 2009, 3:53 pm

Make Kata #1 100 Tsukara, Kata #2 145. That's it, everything else is good.

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Re: Shang's Techniques

Post by Jisenki on April 16th 2009, 4:02 pm

Approved.

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Re: Shang's Techniques

Post by artemishiu on April 10th 2010, 9:05 pm

LMFAO, hahahahaha, I was looking over my techniques and I realized that I had accidentally typed "dick usage" instead of "dice usage". Anyway, here's more techniques up for approval.

Name: Spirit Summoning Ritual
Range: N/A
Dice Usage: Supplementary
Attack Power: N/A
Tsukara Value: 300
Warrior Affinity: Spellcaster
Elemental Affinity: N/A
Description: This is a shamanic technique that Shang rarely uses for he believes that it is disrespectful to the souls of the dead. He bites his thumb hard enough to draw blood and then draws a rune on the ground with it. He then places his palm on the rune and sends some of his tsukara through it. The rune starts glowing and becomes a portal from which 2 spirits will come out. It is never the same spirits that come out, Shang has made sure of that. They both have 500 HP each and will deal 50 damage (each) to one opponent of Shang's each turn that they are still "alive".

Name: Utilization of Nature
Range: All
Dice Usage: Attack
Attack Power: 290
Tsukara Value: 100
Warrior Affinity: Spellcaster
Elemental Affinity: N/A
Description: Shang is a shaman and as a result of rigorous training, he has become skilled enough to be able to control nature. To the opponent, it looks like telepathy but it is really just Shang bending the Earth to his will. He could have a tree swat at his opponent. He could have the ground open up and attempt to crush his opponent. He could have vines strangle his opponent. He could do all these things and more.

Name: Utilization of Spiritual Strength
Range: All
Dice Usage: Special
Attack Power: 290x
Tsukara Value: 100x
Warrior Affinity: Spellcaster and Ninja
Elemental Affinity: N/A
Description: Shang calls upon the spirits of powerful warriors in the past to lend him strength to defeat his opponent. If his dice roll value is higher than the opponent, this call is answered and he temporarily is imbued with the power of a legendary hero of the past. Also, the attack power of this technique is based on multiples of 290 depending on how much higher his dice roll was higher than the opponent's. For example, if Shang had a dice roll of 20 and his opponent had a dice roll of 15, the difference (5) would be multiplied by 290 and that would be the attack power. The tsukara cost is also based on this and using the above example, the tsukara cost would be 100 multiplied by the difference (5).


Last edited by artemishiu on April 12th 2010, 10:02 pm; edited 2 times in total

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Re: Shang's Techniques

Post by Hitomi on April 12th 2010, 12:22 am

~The effects are fine, but Warrior Affinity refers to the Main Warrior Class and not the sub Warrior Class
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Re: Shang's Techniques

Post by artemishiu on April 12th 2010, 11:41 am

Done

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Re: Shang's Techniques

Post by Hitomi on April 12th 2010, 9:58 pm

~The last one still has martial artist
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Re: Shang's Techniques

Post by artemishiu on April 12th 2010, 10:02 pm

Fixed.

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Re: Shang's Techniques

Post by Hitomi on April 12th 2010, 10:20 pm

~approved
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