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Sora's Techniques

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Sora's Techniques

Post by Xexame on January 20th 2009, 8:01 pm

Name: Blitz
Range: Mid-Ranged
Dice Usage: Attack
Attack Power: 75
Tsukara Value: 50
Warrior Affinity: Swordsman
Elemental Affinity: N/A
Benefit: N/A
Description:
Sora rushes at the opponent at a slightly faster speed than normal, which is done to throw off the opponent. As he approaches, he jumps high at the opponent, only to slide behind the opponent and jump from behind them to strike hard on their head with a downward slam. This is usually performed in order to attack the opponent by distracting them.


Name: Guard
Range: Close
Dice Usage: Defensive
Attack Power: N/A
Tsukara Value: 50
Warrior Affinity: Swordsman
Elemental Affinity: N/A
Benefit: N/A
Description:
Using the back of the keyblade, Sora blocks multiple incoming attacks, or a single incoming attack. The shape of the keyblade in any of its forms allows this defensive technique to do a little bit more than the average defense, blocking even large swords or non-physical attacks. The magical and powerful steel of this key helps too, as it is able to be swiftly swung around with the utmost ease.

Name: Finishing Counter
Range: Mid-Ranged
Dice Usage: Special
Attack Power: Double the amount that penetrated Guard
Tsukara Value: 150
Warrior Affinity: Spellcaster/Swordsman
Elemental Affinity: Wind/Fire
Benefit: Offensive, Defensive
Description: This technique can only be used if a chain was started by Sora using Guard. If Guard was penetrated and the opponent's attack made it through, Sora can use this technique to defend against the incoming attack and inflict double the damage to the opponent that the attack, which penetrated Guard, initially had. In this technique a small barrier made of wind protects Sora then orbs made of fire surrounded by wind that fly at the enemy, exploding on contact.


Name: Summon
Range: Close
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 150
Warrior Affinity: Spellcaster
Elemental Affinity: N/A
Benefit: Supplementary
Description:
Sora doesn't use capsules like many people, but instead calls for his creatures using this Summoning technique. When performed, Sora will use his keyblade to draw a symbol for the creature in the ground. The symbol doesn't need to physically be seen by anyone, and when completed, the tip of the keyblade glows. As it does, Sora lifts it into the air and summons the designated creature to the field to help him. All of Sora's creatures have a turn bar (unless they were captured or given to him).


Name: Curaga
Range: Close
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 300
Warrior Affinity: Spellcaster
Elemental Affinity: (N/A
Benefit: Supplementary
Description:
This is Sora's main way to replenish the health of himself or his allies. When used, the targeted character has their health increased by 500 points. This is a pretty simple technique although mastering its abilities took Sora a while to accomplish. It was worth it though as he now has the chance to help allies and himself in the difficult battles.

Name: Tsukara Rage
Range: Close
Dice Usage: Special
Attack Power: N/A
Tsukara Value: Remaining
Warrior Affinity: Spellcaster
Elemental Affinity: N/A
Benefit: Supplementary
Description:
When used, Sora gives up the remaining Tsukara that he possesses to regenerate Tsukara for the next 5 turns. Generally, he gets 50 Tsukara each turn, but the amount he gains each turn can vary. If he is targeted by a technique that uses Tsukara, the amount of Tsukara he gains is increased by half the total amount of Tsukara the opponent used.


Name: Ars Arcanum
Range: Far
Dice Usage: Special
Attack Power: 50x
Tsukara Value: 150
Warrior Affinity: Swordsman/Spellcaster
Elemental Affinity: Wind
Benefit: Offensive
Description: This is one of Sora's special techniques. From a long distance, Sora dashes at the opponent for a slash of his keyblade, which causes him to fly far away after the slash. He does this multiple times, throwing the enemy offguard, and from a distance, jumps high into the air with his keyblade high and slams down on the opponent, inflicting massive damage. The Attack Power of this attack is equal to the dice roll of this technique multiplied by 50.


Name: Ragnorok
Range: Far
Dice Usage: Special
Attack Power: 40
Tsukara Value: 125
Warrior Affinity: Spellcaster
Elemental Affinity: Fire/Wind
Benefit: Offensive
Description: Sora spins his keyblade with one of his hands and aims it at the opponent, causing multiple laser-like projectiles to fly at the opponent. The lasers can penetrate defenses and they also home in on the opponent meaning that its hard for them to dodge and evade. When activated, during the turn its used and for the next 5 turns, all of the opponent's Defense and Evade dice are decreased by 3.


Name: Trinity Limit
Range: Far
Dice Usage: Special
Attack Power: 75x
Tsukara Value: Remaining
Warrior Affinity: Spellcaster/Swordsman
Elemental Affinity: Wind, Fire
Benefit: Offensive
Description:
Sora sticks his keyblade into the ground and a large symbol appears in the ground. Sora performs a bunch of different spins and flips while holding onto the keyblade and finishes by flipping off of the Keyblade. Once finished, the area glows and a strong gust blows. Also, the air starts to become hot and a large explosion around the enemy occurs. This technique's power is the remaining Tsukara given to use this technique plus 75. The lower dice roll for this technique is the winning dice roll.

Name: Dodge Roll
Range: Far
Dice Usage: Evade
Attack Power: N/A
Tsukara Value: N/A
Warrior Affinity: Swordsman
Elemental Affinity: N/A
Benefit: N/A
Description:
Sora runs in a direction and rolls out of the way of incoming attacks. This is probably his easiest to execute and simplest move of all as it requires no effort after so many years of performing. This was his first technique that he learned besides fighting with the keyblade, so even with a large piece of steel in the shape of a key, he is still very agile.

Name: Tsukara Blast
Range: Close
Dice Usage: Attack Dice
Attack Power: 85
Tsukara Value: 20
Warrior Affinity: N/A
Elemental Affinity: N/A
Benefit: N/A
Description: The user concentrates a light amount of tsukara into their hands and holds it until they get close to their enemy. When this is performed, a quick and forceful blast of tsukara shoots out that is a color based on the elemental affinity or affinities of the user. The attack requires very little overall tsukara, but great tsukara control.

Name: Swift Wall
Range: Close
Dice Usage: Defense Dice
Attack Power: N/A
Tsukara Value: 10
Warrior Affinity: N/A
Elemental Affinity: N/A
Benefit: N/A
Description: By simply holding their hands out and building up enough Tsukara, a sturdy wall of tsukara appears to block a single oncoming attack at a time, protecting the user of this technique from harm. Timing is crucial with this technique because this technique appears very quickly and dispels quickly whether it blocks a technique or not.

Name: Tsukara Charge
Range: No Range
Dice Usage: Special Dice
Attack Power: N/A
Tsukara Value: 50
Warrior Affinity: N/A
Elemental Affinity: N/A
Benefit: Supplementary
Description: The user builds up Tsukara in their body and sends them through all of their nodes in order to allow the tsukara to flow more fluently for a little while. For a short amount of time, all of the user's dice increase by 3 for the next 5 turns.

Name: Demon Mirror
Range: Far
Dice Usage: Counter Dice
Attack Power: X
Tsukara Value: X
Warrior Affinity: N/A
Elemental Affinity: N/A
Benefit: N/A
Description: The Tsukara in the body in pushed to the hands and arms and then to their nodes. When the time is right, the Tsukara is forcefully expelled and molded to create a type of rubber-esque wall. The wall bounces techniques off of them and gives them a slight push depending on the amount of tsukara used in this technique. X is both the Attack Power and the Tsukara paid.


Last edited by Xexame on January 28th 2009, 11:14 pm; edited 1 time in total
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Xexame
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Number of posts : 528
Age : 26
Location : At Dairy Queen of course
Occupation : A Pineapple Dude!!
Interests : uhh....gravy?

The BattleField
Health Points:
4250/5000  (4250/5000)
Tsukara-Skill Points:
4900/4900  (4900/4900)
Experience Points :
0/100  (0/100)

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Re: Sora's Techniques

Post by Kisuke on January 21st 2009, 10:56 pm

Guard is one line shy of complete, and for the ones that look like they were pasted, can you fix those up a little just so that it is a bit neater

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Number of posts : 732
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Location : If I told you I'd have to kill you
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The BattleField
Health Points:
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Tsukara-Skill Points:
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Experience Points :
100/100  (100/100)

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Re: Sora's Techniques

Post by Xexame on January 28th 2009, 11:15 pm

Edited.
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Xexame
Elite Warrior

Male
Number of posts : 528
Age : 26
Location : At Dairy Queen of course
Occupation : A Pineapple Dude!!
Interests : uhh....gravy?

The BattleField
Health Points:
4250/5000  (4250/5000)
Tsukara-Skill Points:
4900/4900  (4900/4900)
Experience Points :
0/100  (0/100)

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Re: Sora's Techniques

Post by Jisenki on January 29th 2009, 12:59 pm

Approved.

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Experience Points :
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