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Most users ever online was 39 on December 15th 2009, 7:14 am

Jisenki's Techniques-Tech.Count:16

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Jisenki's Techniques-Tech.Count:16

Post by Jisenki on December 27th 2008, 9:17 pm

Name: Aura Sphere
Range: Far
Dice Usage: Attack Dice
Attack Power: 400
Tsukara Value: 150
Warrior Affinity: Ninja
Elemental Affinity: Psychic
Benefit: N/A
Description: This is a technique similar to Karilu's although it is slightly different in both appearance and technique. Karilu's Aura Sphere is able to gain power as its being charged while Jisenki's has a set power no matter how long its charged or the size. Also, his Aura Sphere is a dark bluish-black color and on the inside looks like electricity although it is merely his elemental energy taking the form of aura.


Name: Aura Division
Range: Mid-Ranged
Dice Usage: Counterattack
Attack Power: 600
Tsukara Value: 300
Warrior Affinity: Swordsman
Elemental Affinity: Psychic
Benefit: N/A
Description: Jisenki's hands and arms will begin to glow in a dark blue color and cover his body while making a bright shine. This is a feint used in order to make the opponent think he's preparing for an attack. This is usually done in advance and at the start of the battle. While Jisenki does this, he is actually increasing his speed. When the opponent attacks, he uses his stored speed to vanish and maneuver himself around his opponent, allowing him to attack the opponent from behind or from in front, slashing quickly multiple times.


Name: Aura Restraint Unleash
Range: Close
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 275
Warrior Affinity: Ninja
Elemental Affinity: Psychic
Benefit: Supplementary
Description: A ninja skill combined with his energy control he created with the help of Karilu. Jisenki will form a single hand sign where his hands' finger are extended out and the thumbs are folded in. The two index finger are touching each other and stress is placed in his hands. After doing this and saying "Unleash", Jisenki's aura will charge out of his body and take the appearance of a large flame. This technique is used to release all of the locks in Jisenki's body, allowing him to use his Aura more efficiently and effectively at the cost of minor pain. Two Special Die are needed to activate this technique and each turn, Jisenki loses 50 HP after his first "Aura" attack is used. After its activation, and starting with the first "Aura" attack, all attacks Jisenki uses with "Aura" in its name will gain a Dice Value of 2.


Name: Aura Needle
Range: Far
Dice Usage: Special
Attack Power: 200
Tsukara Value: 300
Warrior Affinity: Swordsman
Elemental Affinity: Lightning, Ice, Psychic
Benefit: Offensive
Description: This tricky technique is a combination of Jisenki's Ice, Lightning, and Psychic element which has become Aura energy. Jisenki will slash his sword at his opponent from a distance, causing the blade to instantly vanish and thin needles to fly towards the opponent. The needles are fast because of the lightning and are made of aura in the shape of needles. As it strikes a person, the ice element kicks in, causing the opponent to slow down slightly based on how they react. If they defend this technique (using a Defense Dice), their Defense Die will have a decreased value of 1. If they evade using an Evade Dice, their Evade Dice will have a decreased value of 1. If they counter with a counter dice or defend with a Special Dice, the same effects occur and the dice's value will have a decreased value of 1 for the rest of the battle.


Name: Flaming Ice Barrier
Range: Close
Dice Usage: Defense Dice
Attack Power: N/A
Tsukara Value: 50
Warrior Affinity: Ninja
Elemental Affinity: Fire/Ice
Benefit: N/A
Description: Jisenki makes a simple yet effective hand sign after placing his sword in his mouth. While he makes the handsign, a barrier made of an outer layer of fire and an inner layer of ice appears around Jisenki as a sphere that can protect him from attacks on all sides. As an attack makes contact with the barrier, the ice shatters meaning that Jisenki can only block a single attack at a time with this technique. Visually, the attack is a sight to behold although it is more effective against weaker warriors or extremely strong single attacks due to its lack of piercing capabilities. This technique is basic.


Name: Mist Escape Measure
Range: Far
Dice Usage: Escape
Attack Power: N/A
Tsukara Value: 700
Warrior Affinity: Ninja
Elemental Affinity: Ice/Lightning/Fire
Benefit: N/A
Description: Jisenki will use a combination of his ice and fire element to make hot mist. The hot mist can act as a cover in order to help Jisenki escape from battle, but it slows him down a bit too because of the quick change in temperature within his body. Also, the mist can sometimes disperse quickly, causing Jisenki to still be seen before he gets a chance to escape.

Name: Uchiwa Repel
Range: Close
Dice Usage: Counterattack
Attack Power: Triple the Amount used at the beginning of the chain
Tsukara Value: 900
Warrior Affinity: Ninja
Elemental Affinity: Fire
Benefit: N/A
Description: This attack is a counter attack used when a person attacks using an attack of the fire element. When this move is used, Jisenki will hold his hands out and form a small flame that is used to stop the flame coming towards him and send them back. The attack repelled will have its power increased by double the original amount but the attack has limited
reach as it will only go about 4 feet away from Jisenki if the attack used was projectile.


Name: Freezing Special Strength
Range: N/A
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 600
Warrior Affinity: N/A
Elemental Affinity: Ice
Benefit: Supplementary
Description: This technique requires two Special Dice to activate and he must pay the Tsukara value per Special Dice. After its use, Jisenki will hold his hands out far, close his eyes, and breathe a breath of frigid air. The air around will be a type of cold air that doesn't have necessarily freeze, but gives off a type of feeling to a warrior's body. In a battle, this technique will nullify any attack from any/either opponent that does more than 260 points of damage. If a person still wishes to use the attack, they could always use it but they have to pay double of what its base Tsukara Cost is. Jisenki can't reverse the effects of this unfortunately, so this could be a double edged sword so to speak.

Name: Disarm Teck
Range: Close
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 300
Warrior Affinity: Ninja
Elemental Affinity: N/A
Benefit: Supplementary
Description: Jisenki will form a light blue charge of lightning in his hand. If this technique successfully defends against an opponents technique or ability that uses a weapon, Jisenki can nullify the abilities and techniques that are used by the weapon for 5 posts. This also keeps all techniques that need the weapon from being used. This technique can be used on multiple weapons, but Jisenki will need to defend with this technique for each one. The value of Jisenki's roll must be 2 values higher in order for this technique to activate.


Name: Solar Chain Technique
Range: Far
Dice Usage: Special
Attack Power: 500
Tsukara Value: 600
Warrior Affinity: Ninja
Elemental Affinity: Fire
Benefit: Offensive/Supplementary
Description: First, Jisenki will place his right hand on his chest and quickly make a flame energy there. He will then pull back from his chest while stretching his flame energy, forming a chain made of flames. He will then instantly increase the pressure and strength of the flame in his right hand turning it into a bright flame that resembles a sun. After a moment of building up power, Jisenki will toss the attack at his opponent. If it hits, it inflicts heavy damage, but what's more is that Jisenki will absorb some of the health from whoever was hit and recover 175 HP. If used on a creature, the damage recovered will be the same.


Name: Adept
Range: N/A
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 400
Warrior Affinity: Ninja
Elemental Affinity: N/A
Benefit: Supplementary
Description: This technique must be activated the post prior to the post where its effects will take place. When activated, Jisenki is allowed to use one more dice than normal on the following turn. This takes the use of a single Special Dice. Jisenki is limited to one use of this technique per turn but after a while, it begins to take a toll on his Tsukara since it takes a significant amount of Tsukara.

Name: Flame Sword Outshot
Range: Far
Dice Usage: Attack
Attack Power: 250
Tsukara Value: 50
Warrior Affinity: Swordsman
Elemental Affinity: Fire
Benefit: N/A
Description: Jisenki will first ignite a katana in flames and smash them into the ground at full force. By doing so, he is sending his flames energy through the ground and after enough is stored in the ground, he will then make it shoot up from underneath his opponent or in a place near his opponent where he thinks they will move to. This will cause them to inflict damage to themself and hopefully burn themselves in the process. He can remove the sword with the pillars still shooting out in order to try a sneak attack, but soon after he does, the technique will wear off;Even if he does keep the sword in the ground, the technique will still wear off though.


Name: Electric Trap Sphere
Range: Far
Dice Usage: Special
Attack Power: 50
Tsukara Value: 200 (To Activate) 50(To Attack)
Warrior Affinity: Ninja
Elemental Affinity: Lightning
Benefit: Offensive
Description: By concentrating his electrical powers into his hands, Jisenki can form a small sphere of lightning, which size is about the size of Jisenki's two hands together. The lightning hovers above the surface and can be controlled directly by Jisenki. This attack moves very slowly as a
downside but makes up for it. Due to the magnetic energy being released from the sphere, metal objects, paper, and any other things that can be stuck to something by static cling is absorbed. This allows the sphere to grow larger in size and faster as time allows it to absorb more things. In it's average form it can only stun, but if it collects steel or other hard objects it can be painful and crush things. What makes it more of a trap is that it does not attack an opponent head on, but simply lingers towards them slowly. As it lingers, it picks up strength and power as things get absorbed. As a side effect, it can be prolonged in use and every turn it gains 50 points of attack damage. Jisenki can decide when to actually attack with it, and when it does, it requires another Special dice with a Tsukara Cost of 50. It can be countered, but the Counter Dice value of the opponent will be reduced by a value of 2 due to the attack's low speeds making it somewhat of a bad move to counter.


Name: Lightning Surge Shot
Range: Far
Dice Usage: Attack
Attack Power: 150
Tsukara Value: 75
Warrior Affinity: Ninja
Elemental Affinity: Lightning
Benefit: N/A
Description: Lightning Surge Shout is a simple attack that is fired from Jisenki's mouth. The attack is a straight beam of lightning that vanishes on contact with something else. The beam is fast but doesn't travel far and it doesn't bounce off of solid walls. This attack is usually used as a
surprise attack. The lightning attack is also used in times where Jisenki is
unable to use his hands or legs. Jisenki has the capability of changing
the basic circumference of the attack to make it thinner or thicker in
order to perform different tactics.


Name: Electrical Flame Blast
Range: Far
Dice Usage: Special
Attack Power: 600
Tsukara Value: 1000
Warrior Affinity: Ninja
Elemental Affinity: Fire/Lightning
Benefit: Offensive
Description: This is one of Jisenki's best techniques that he somewhat perfected while a 15 year old Elite but never completely mastered. It is an
original move that Jisenki created and developed all on his own. This technique is a quick usage technique that swiftly blasts forth a gigantic burst of flame surrounded with lightning energy from Jisenki's hands or mouth. The attack is devastating and can easily burn through steel
and stone while still moving or even through trees in a forest, clearing out most of the trees and making the field harder to hide in. A dangerous technique, Jisenki can only use this technique 4 times a day, or less depending on how much Tsukara is remaining in his current state. This technique is also very taxing as it takes 400 HP from Jisenki with each use. This move has some benefits though as it always leaves a mark. The move cannot be Countered, Evaded, or Defended[with a Special Dice]. If defended, the attack will still do 100 points of damage to the opponent if their roll is higher.


Name: False Bladed Slash
Range: Far
Dice Usage: Attack
Attack Power: 90
Tsukara Value: 45
Warrior Affinity: Swordsman
Elemental Affinity: N/A
Benefit: N/A
Description: False Bladed slash is a technique developed by Jisenki while he was younger and a student at the Academy. This technique is used after Jisenki stores up a tiny bit of energy and swings his blade. From his
blade comes forth a projectile blade that aims in a straight direction. This attack isn't very powerful, but it is tricky and has fairly good accuracy due to the projectile sword. This can only be used with an average sword though which is the only downside to this attack. Usually, when using this attack Jisenki's sword will glow a light blue color before he does the final slash. The blade that shoots at the opponent is what seems to be a hollow blade that looks just like the blade from the sword that Jisenki holds. Once it makes contact with something, it disperses after inflicting damage.

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avatar
Jisenki
Head Warrior
Head Warrior

Male
Number of posts : 1722
Age : 25
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship

The BattleField
Health Points:
6400/6400  (6400/6400)
Tsukara-Skill Points:
4400/4400  (4400/4400)
Experience Points :
63/100  (63/100)

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Re: Jisenki's Techniques-Tech.Count:16

Post by Jisenki on January 20th 2009, 1:47 pm

bump

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avatar
Jisenki
Head Warrior
Head Warrior

Male
Number of posts : 1722
Age : 25
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship

The BattleField
Health Points:
6400/6400  (6400/6400)
Tsukara-Skill Points:
4400/4400  (4400/4400)
Experience Points :
63/100  (63/100)

View user profile http://sentougakuin.darkbb.com

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Re: Jisenki's Techniques-Tech.Count:16

Post by Kisuke on January 21st 2009, 10:58 pm

Approved, but can you edit those techniques from Electric Trap Sphere to False Bladed Slash so that they are all in line with one another. It just looks better.

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New Character: Kiregane Sunosuke


avatar
Kisuke
Suzaku Leader

Male
Number of posts : 732
Age : 26
Location : If I told you I'd have to kill you
Occupation : I'm doing...that
Interests : Not interested

The BattleField
Health Points:
6035/6225  (6035/6225)
Tsukara-Skill Points:
3575/4500  (3575/4500)
Experience Points :
100/100  (100/100)

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Re: Jisenki's Techniques-Tech.Count:16

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