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Wesa Techniques-2nd List

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Wesa Techniques-2nd List

Post by Jisenki on August 13th 2008, 8:27 pm

Name: Misfortune's Assault
Range: Close
Dice Usage: Special
Attack Power:
500
Warrior affinity: Swordsman
Elemental Affinity: N/A
Benefits: Offensive
Description: A move formed by Wesa after his defeat by Taifuu in a sparring match. This move is similar to his Fortune's Assault technique with some differences. Wesa holds his sword with the blade facing towards him. He will rush towards the opponent and run directly in front of them. He will then jump pass them, holding the hand his sword is in farther out. Usually he will hold his sword with his right hand. In this situation, he would approach the opponent from his right while the blade that was facing towards him is on the left side of the opponent during the attack. This technique works when the opponent's dice roll is higher. If it is lower, the amount
of damage done is 100 multiplied by the opponent's dice value
subtracted from Wesa's. For example, if Wesa rolls a 2 and the opponent
rolls a 6, the attack will do 400 points(3x100) of damage.

Name: Lady Luck
Range: N/A
Dice Usage: Special
Attack Power:
N/A
Warrior affinity: N/A
Elemental Affinity: N/A
Benefits: Supplementary
Description: Wesa will trust in fate rather than skill and make himself believe that "Lady Luck" is on his side. This technique will decrease all of the opponent's Dice Values by 2 for an amount of turns equal to whatever Wesa rolls. The rules of his dice still apply, so it would be nearly impossible for it to work a single turn. When this technique is used, Wesa loses one Special Dice from the inventory and must roll a Special Dice.

Name: SunaToAisu No Tsubasa
Range: Far
Dice Usage: Evade
Attack Power:
N/A
Warrior affinity: Energy/Ninja
Elemental Affinity: Sand/Ice
Benefits: N/A
Description: Wesa will use his ice element and his sand element to form wings on his back and on his hands and feet in order to dodge an attack. It takes a moment for the wings to appear on him, but once they do he can propel himself away with great speed for a limited time.

Name: Mirror of Fate
Range: Close
Dice Usage: Counterattack
Attack Power:
Double The Opponent's Attack
Warrior affinity: Energy
Elemental Affinity: Ice
Benefits: N/A
Description: Wesa crouches down to place a mirror made of ice in front of him. The mirror has the ability to reflect techniques used at him back at the opponent with twice the power. This technique also works if Wesa's roll is lower meaning that the lower his roll is, the better his chances of hitting are. He considers it fate.

Name: Dull Destiny
Range: Close
Dice Usage: Special
Attack Power:
10
Warrior affinity: Swordsman
Elemental Affinity: Ice/Sand
Benefits: Offensive
Description: Wesa will fool his opponent by sheeting his blade in what seems to be extremely lethal ice that has very sharp ridges and it very hard. He will then attempt to attack the opponent, secretly placing sand around the blade and dulling it. If he slashes the opponent, the cut will be nearly invisible due to the lack of power. However, this is one of Wesa's traps since it infects the person with sand that hurts them from the inside. This technique works for an amount of turns based on the roll of Wesa. Each turn, the damage is multiplied by 5. For example, the first slash does 10. The next turn, the opponent will automatically lose 50. The turn afterwards, the opponent will lose 250. The turn after, the opponent would lose 1250 and so on. Because of this technique's overall power, its roll is decreased by 1.

Name: Ninja Technique-Lucky Sand Cage
Range: Close, Mid-Ranged, Far
Dice Usage: Special
Attack Power: 600
Warrior affinity: Ninja/Energy
Elemental Affinity: Sand/Ice
Benefits: Offensive/Defensive
Description: This technique is a move that can either hurt or help Wesa. He will place his blade into the ground and two cages made of Ice will form around him and the opponent. It is coated with Sand to reduce the power of fire if it is used. Upon activation, Wesa rolls two Special Dice that counts as both an offense or defense dice depending on what the opponent rolls. During the opponent's turn they must also roll two dice although it can be any two(except Escape). Both players take the sum of their dice and whoever has the higher sum becomes released immediately. The one who has the lower sum will lose 600 HP. If it is Wesa who loses, he loses 1200 HP. Neither player can directly attack or defend during the turn when this is being used but Wesa's risk is greater than the opponents.

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Number of posts : 1722
Age : 24
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship

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Re: Wesa Techniques-2nd List

Post by Kisuke on August 14th 2008, 11:02 pm

Jisenki wrote:Name: Misfortune's Assault
Range: Close
Dice Usage: Special
Attack Power:
500
Warrior affinity: Swordsman
Elemental Affinity: N/A
Benefits: Offensive
Description:
A move formed by Wesa after his defeat by Taifuu in a sparring match.
This move is similar to his Fortune's Assault technique with some
differences. Wesa holds his sword with the blade facing towards him. He
will rush towards the opponent and run directly in front of them. He
will then jump pass them, holding the hand his sword is in farther out.
Usually he will hold his sword with his right hand. In this situation,
he would approach the opponent from his right while the blade that was
facing towards him is on the left side of the opponent during the
attack. This technique works when the opponent's dice roll is higher.
If it is lower, the amount of damage done is 100 multiplied by the opponent's dice value subtracted from Wesa's. For example, if Wesa rolls a 2 and the opponent rolls a 6, the attack will do 400 points(3x100) of damage.

Name: Lady Luck
Range: N/A
Dice Usage: Special
Attack Power:
N/A
Warrior affinity: N/A
Elemental Affinity: N/A
Benefits: Supplementary
Description:
Wesa will trust in fate rather than skill and make himself believe that
"Lady Luck" is on his side. This technique will decrease all of the
opponent's Dice Values by 2 for an amount of turns equal to whatever
Wesa rolls. The rules of his dice still apply, so it would be nearly
impossible for it to work a single turn. When this technique is used,
Wesa loses one Special Dice from the inventory and must roll a Special
Dice.

Name: SunaToAisu No Tsubasa
Range: Far
Dice Usage: Evade
Attack Power:
N/A
Warrior affinity: Energy/Ninja
Elemental Affinity: Sand/Ice
Benefits: N/A
Description:
Wesa will use his ice element and his sand element to form wings on his
back and on his hands and feet in order to dodge an attack. It takes a
moment for the wings to appear on him, but once they do he can propel
himself away with great speed for a limited time.

Name: Mirror of Fate
Range: Close
Dice Usage: Counterattack
Attack Power:
Double The Opponent's Attack
Warrior affinity: Energy
Elemental Affinity: Ice
Benefits: N/A
Description:
Wesa crouches down to place a mirror made of ice in front of him. The
mirror has the ability to reflect techniques used at him back at the
opponent with twice the power. This technique also works if Wesa's roll
is lower meaning that the lower his roll is, the better his chances of
hitting are. He considers it fate.

Name: Dull Destiny
Range: Close
Dice Usage: Special
Attack Power:
10
Warrior affinity: Swordsman
Elemental Affinity: Ice/Sand
Benefits: Offensive
Description:
Wesa will fool his opponent by sheeting his blade in what seems to be
extremely lethal ice that has very sharp ridges and it very hard. He
will then attempt to attack the opponent, secretly placing sand around
the blade and dulling it. If he slashes the opponent, the cut will be
nearly invisible due to the lack of power. However, this is one of
Wesa's traps since it infects the person with sand that hurts them from
the inside. This technique works for an amount of turns based on the
roll of Wesa. Each turn, the damage is multiplied by 5. For example,
the first slash does 10. The next turn, the opponent will automatically
lose 50. The turn afterwards, the opponent will lose 250. The turn
after, the opponent would lose 1250 and so on. Because of this
technique's overall power, its roll is decreased by 1.

Name: Ninja Technique-Lucky Sand Cage
Range: Close, Mid-Ranged, Far
Dice Usage: Special
Attack Power: 600
Warrior affinity: Ninja/Energy
Elemental Affinity: Sand/Ice
Benefits: Offensive/Defensive
Description:
This technique is a move that can either hurt or help Wesa. He will
place his blade into the ground and two cages made of Ice will form
around him and the opponent. It is coated with Sand to reduce the power
of fire if it is used. Upon activation, Wesa rolls two Special Dice
that counts as both an offense or defense dice depending on what the
opponent rolls. During the opponent's turn they must also roll two dice
although it can be any two(except Escape). Both players take the sum of
their dice and whoever has the higher sum becomes released immediately.
The one who has the lower sum will lose 600 HP. If it is Wesa who
loses, he loses 1200 HP. Neither player can directly attack or defend
during the turn when this is being used but Wesa's risk is greater than
the opponents.

Approved

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Kisuke
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Male
Number of posts : 732
Age : 26
Location : If I told you I'd have to kill you
Occupation : I'm doing...that
Interests : Not interested

The BattleField
Health Points:
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Tsukara-Skill Points:
3575/4500  (3575/4500)
Experience Points :
100/100  (100/100)

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