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Determining a Special move from an Attack

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Determining a Special move from an Attack

Post by Jisenki on April 21st 2008, 11:22 pm

////This is probably one of the most asked questions so I've decided to make an entire post dedicated to this. You may ask questions if you still have any.\\\\\

To start, just know that there is a difference between the use of a special dice and an attack dice. To start, when making your attacks try to visualize what they look like in a battle and their main function. This is probably the best way to start to see if it would even fit with your character. Next, you must make all of its abilities for the technique. You can choose whether it is Special or attack [of course that might not be necessary if you make an escape, defense technique, etc.].

A special dice may involve an attack, defense, or some kind of benefit to your character or someone else. An example of this would be healing. Healing is a prime example of the usage for a special dice. Basically, you use a special dice when something is above the ordinary. If a person were to make a defense technique for their character that had multiple effects such as a longer lasting and healing, it would be special. If an attack had extra effects such as providing a new weapon or perhaps a summoning with an attack, it too would be special. As for a supplementary effect, Special is the obvious choice.

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