Sentou Gakuinę V3
You haven't registered yet. Be sure to register and enjoy the fun of this online gaming community.
Log in

I forgot my password

Latest topics
» Sad Serio-chan
November 6th 2011, 8:28 pm by Serio Katsuya

» Arashi's Equipment (Post Time Skip)
April 30th 2011, 1:03 am by _[Spitfire]_

» Arashi's Abilities (Post Time Skip)
April 30th 2011, 12:22 am by _[Spitfire]_

» Arashi Techniques (Post Time Skip) [Finished]
April 29th 2011, 11:55 pm by _[Spitfire]_

» Spellbinder
April 13th 2011, 6:18 pm by Jisenki

» Ultima
April 13th 2011, 6:17 pm by Jisenki

» Danika Syphin
April 13th 2011, 5:33 pm by Jisenki

» Arthe
April 13th 2011, 5:30 pm by Jisenki

» Danika's Equipment (WIP)
April 12th 2011, 11:26 pm by Riko

» Diamond Dust
April 6th 2011, 5:50 pm by Xexame

» Keyblade- Oathkeeper
April 6th 2011, 5:39 pm by Xexame

» The Keyblade
April 6th 2011, 4:47 pm by Xexame

» Tristan Morganthe's Spell Tome
April 4th 2011, 8:48 pm by Jisenki

» [Post Time Skip] Thanatos-Bringer of the End
April 4th 2011, 8:46 pm by Jisenki

» Keyblade- X Blade
April 4th 2011, 8:43 pm by Jisenki

Search
 
 

Display results as :
 


Rechercher Advanced Search

Who is online?
In total there is 1 user online :: 0 Registered, 0 Hidden and 1 Guest

None

Most users ever online was 39 on December 15th 2009, 7:14 am

Jisenki's Revised technique list 1

View previous topic View next topic Go down

Jisenki's Revised technique list 1

Post by Jisenki on November 18th 2009, 10:21 am

Name: Aura Sphere
Range: Far
Dice Usage: Attack Dice
Attack Power: 400
Tsukara Value: 150
Warrior Affinity: Ninja
Elemental Affinity: Psychic
Benefit: N/A
Description: This is a technique similar to Karilu's although it is slightly different in both appearance and technique. Karilu's Aura Sphere is able to gain power as its being charged while Jisenki's has a set power no matter how long its charged or the size. Also, his Aura Sphere is a dark bluish-black color and on the inside looks like electricity although it is merely his elemental tsukara taking the form of aura. The attack itself has fairly decent knockback and penetrative power as it is able to continue generating momentum even after a physical object stops it.




Name: Aura Division
Range: Mid-Ranged
Dice Usage: Counterattack
Attack Power: 600
Tsukara Value: 300
Warrior Affinity: Swordsman
Elemental Affinity: Psychic
Benefit: N/A
Description: Jisenki's hands and arms will begin to glow in a dark blue color and cover his body while making a bright shine. This is a feint used in order to make the opponent think he's preparing for an attack. This is usually done in advance and at the start of the battle. While Jisenki does this, he is actually increasing his speed. When the opponent attacks, he uses his stored speed to vanish and maneuver himself around his opponent, allowing him to attack the opponent from behind or from in front, slashing quickly multiple times. This is not the only method used to deceive his opponent, but this is one of the methods used. Any variety of traps can be used.




Name: Aura Restraint Release
Range: Close
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 275
Warrior Affinity: Ninja
Elemental Affinity: Psychic
Benefit: Supplementary
Description: A ninja skill combined with the tsukara control he created with the help of Karilu. Jisenki will form a single hand sign where his hands' fingers are extended out and the thumbs are folded in. The two index finger are touching each other and stress is placed in his hands. After doing this and saying "Unleash", Jisenki's aura will charge out of his body and take the appearance of a large flame. This technique is used to release all of the locks in Jisenki's body, allowing him to use his Aura more efficiently and effectively at the cost of minor pain. Two Special Dice are needed to activate this technique and each turn, Jisenki loses 50 HP after his first "Aura" attack is used. After its activation, and starting with the first "Aura" attack, all attacks Jisenki uses with "Aura" in its name will gain a Dice Value of 2.



Name: Aura Needle
Range: Far
Dice Usage: Special
Attack Power: 200
Tsukara Value: 300
Warrior Affinity: Swordsman
Elemental Affinity: Lightning, Ice, Psychic
Benefit: Offensive
Description: This tricky technique is a combination of Jisenki's Ice, Lightning, and Psychic element which has become Aura energy. Jisenki will slash his sword at his opponent from a distance, causing the blade to instantly vanish and thin needles to fly towards the opponent. The needles are fast because of the lightning and are made of aura in the shape of needles. As it strikes a person, the ice element kicks in, causing the opponent to slow down slightly based on how they react. If they defend this technique (using a Defense Dice), their Defense Die will have a decreased value of 1. If they evade using an Evade Dice, their Evade Dice will have a decreased value of 1. If they counter with a counter dice or defend with a Special Dice, the same effects occur and the dice's value will have a decreased value of 1 for the rest of the battle.




Name: False Bladed Slash
Range: Far
Dice Usage: Attack Dice
Attack Power: 90
Tsukara Value: 45
Warrior Affinity: Swordsman
Elemental Affinity: N/A
Benefit: N/A
Description: False Bladed slash is a technique developed by Jisenki while he was younger and a student at the Academy. This technique is used after Jisenki stores up a tiny bit of energy and swings his blade. From his blade comes forth a projectile blade that aims in a straight direction. This attack isn't very powerful, but it is tricky and has fairly good accuracy due to the projectile sword. This can only be used with an average sword though which is the only downside to this attack. Usually, when using this attack Jisenki's sword will glow a light blue color before he does the final slash. The blade that shoots at the opponent is what seems to be a hollow blade that looks just like the blade from the sword that Jisenki holds. Once it makes contact with something, it disperses after inflicting damage.




Name: AuraRaika Blast
Range: Far
Dice Usage: Special
Attack Power: 600
Tsukara Value: 800
Warrior Affinity: Ninja
Elemental Affinity: Fire/Lightning
Benefit: Offensive
Description: Originally, this was one of Jisenki's best techniques that he somewhat perfected while a 15 year old Elite but never completely mastered. It is an original move that Jisenki created and developed all on his own. This technique is a quick usage technique that swiftly blasts forth a gigantic burst of flame surrounded with lightning energy from Jisenki's hands or mouth. The attack is devastating and can easily burn through steel and stone while still moving or even through trees in a forest, clearing out most of the trees and making the field harder to hide in. A dangerous technique, in the past Jisenki could only use this technique 4 times a day, or less depending on how much Tsukara was remaining in his current state. Things have changed slightly due to the extensive training that Jisenki has been going through. With his aura, Jisenki has been able to control the technique to a better extent and increase its strength. When used, this technique cannot be blocked, and if an Evade dice or Counterattack dice is chained on this technique, the chained technique decreases by a dice value of 3.




Name: Lightning Surge Shot
Range: Far
Dice Usage: Attack
Attack Power: 150
Tsukara Value: 75
Warrior Affinity: Ninja
Elemental Affinity: Lightning
Benefit: N/A
Description: Lightning Surge Shout is a simple attack that is fired from Jisenki's mouth. The attack is a straight beam of lightning that vanishes on contact with something else. The beam is fast but doesn't travel far and it doesn't bounce off of solid walls. This attack is usually used as a surprise attack. The lightning attack is also used in times where Jisenki is unable to use his hands or legs. Jisenki has the capability of changing the basic circumference of the attack to make it thinner or thicker in order to perform different tactics.




Name: Electrical Trap Sphere
Range: Far
Dice Usage: Special
Attack Power: 50
Tsukara Value: 200
Warrior Affinity: Ninja
Elemental Affinity: Lightning
Benefit: Offensive
Description: By concentrating his electrical powers into his hands, Jisenki can form a small sphere of lightning, which size is about the size of Jisenki's two hands together. The lightning hovers above the surface and can be controlled directly by Jisenki. This attack moves very slowly as a downside but makes up for it. Due to the magnetic energy being released from the sphere, metal objects, paper, and any other things that can be stuck to something by static cling is absorbed. This allows the sphere to grow larger in size and faster as time allows it to absorb more things. In it's average form it can only stun, but if it collects steel or other hard objects it can be painful and crush things. What makes it more of a trap is that it does not attack an opponent head on, but simply lingers towards them slowly. As it lingers, it picks up strength and power as things get absorbed. When an opponent rolls a dice with a Dice Value of 16 or higher, this technique automatically takes effect and delivers 50 points of damage + an additional 50 per turn that this technique has been active.




Name: Mist Escape Measure
Range: Far
Dice Usage: Escape
Attack Power: N/A
Tsukara Value: 700
Warrior Affinity: Ninja
Elemental Affinity: Ice, Fire, Lightning
Benefit: N/A
Description: Jisenki will use a combination of his ice and fire element to make hot mist. The hot mist can act as a cover in order to help Jisenki escape from battle, but it slows him down a bit too because of the quick change in temperature within his body. Also, the mist can sometimes disperse quickly, causing Jisenki to still be seen before he gets a chance to escape.



Name: Aura Shield
Range: Close
Dice Usage: Defense
Attack Power: N/A
Tsukara Value: 75
Warrior Affinity: Ninja
Elemental Affinity: Psychic
Benefit: N/A
Description: The aura of Jisenki's body gathers to a specific part of his body that is being targeted by the opponent. When using this, the body part that is being aimed at becomes harder and is able to not be wounded so easily, which makes this technique so useful for Jisenki. Also, because he only protects a section of his body, Jisenki does not use a lot of tsukara.



Name: Aura Explosion
Range: Mid-Ranged
Dice Usage: Special
Attack Power: 240
Tsukara Value: 350
Warrior Affinity: Swordsman
Elemental Affinity: Psychic, Fire
Benefit: Offensive
Description: Through the extension of Jisenki's longer sword or swords, Jisenki knicks the opponent with the tip of his blade. At the moment of impact, an explosion happens as Jisenki pours a decent amount of Tsukara into the tip alone. The fire element of the tsukara allows a burn to occur, while the aura control allows him to cause an explosion due to the psychic nature of his aura. When successful, the opponent is affected by Rage. [This is a state of enhanced skill and strength. A character afflicted with the Rage status wields a double-edged sword as all of their attacks do double to their opponent, but alternatively the attacks that they take do double as well. This can be dangerous to the affected. The reason why someone enraged is so easily wounded but so powerful, is because they no longer worry about their body and begin to think less about their actions and how they affect them. Instead, they act recklessly and charge into battle head-first. This can be used effectively if used wisely.]



Name: Nebulon Aura Lightning
Range: Far
Dice Usage: Special
Attack Power: 200
Tsukara Value: 300
Warrior Affinity: Ninja, Swordsman
Elemental Affinity: Psychic, Lightning
Benefit: Offensive
Description: Jisenki summons lightning by firing a beam of aura into the sky. The lightning strikes down upon him but instead of hurting him, it increases his strength for a breif moment. Using this newly gained strength, Jisenki is able to fire a projectile blast from his sword created of lightning and aura. The attack isn't very devastating, but if it works the opponent is inflicted with the Confused status [ Anyone inflicted with the Confused condition has a lack of control over their skills or actions, sometimes causing them to attack themselves in battle. A character that is afflicted with the confused condition deals damage to themselves if they try to attack (use an Attack Dice or Special [Offensive] Dice) while rolling an odd number. If the user does not attempt to attack, they can still defend themselves and defending works normally as well as everything besides attacking. Also, if they roll an even number the attack goes through like it would normally go through if the attacker didn't have the confused condition. This is another condition that doesn't have a set amount of turns that it takes effect. If a creature is afflicted with this condition, all of the creature's techniques and abilities (regardless of Dice required) designate the user of the creature as the target.]



Name: Positive Negation
Range: Mid-Ranged
Dice Usage: Special
Attack Power: N/A
Tsukara Value: 250
Warrior Affinity: Ninja
Elemental Affinity: N/A
Benefit: Supplementary
Description: When activated, the opponent cannot use Special techniques with the benefit of Supplementary for 7 turns. This technique is done by Jisenki using a ninja technique [ninjutsu] that seals off some of the tsukara flow within the opponent's body. Basically, the tsukara flow is halted for a moment that would leave the opponent incapable of creating a Special technique that would benefit them or another.

_________________
avatar
Jisenki
Head Warrior
Head Warrior

Male
Number of posts : 1722
Age : 25
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship

The BattleField
Health Points:
6400/6400  (6400/6400)
Tsukara-Skill Points:
4400/4400  (4400/4400)
Experience Points :
63/100  (63/100)

View user profile http://sentougakuin.darkbb.com

Back to top Go down

Re: Jisenki's Revised technique list 1

Post by Jisenki on November 21st 2009, 11:52 pm

Done.

_________________
avatar
Jisenki
Head Warrior
Head Warrior

Male
Number of posts : 1722
Age : 25
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship

The BattleField
Health Points:
6400/6400  (6400/6400)
Tsukara-Skill Points:
4400/4400  (4400/4400)
Experience Points :
63/100  (63/100)

View user profile http://sentougakuin.darkbb.com

Back to top Go down

Re: Jisenki's Revised technique list 1

Post by Hitomi on November 23rd 2009, 10:58 pm

~Approved
avatar
Hitomi
Rank Red Warrior

Female
Number of posts : 511
Age : 26
Location : Walking, Running, something like that
Occupation : Your average Japanese schoolgirl
Interests : ...I won't tell

The BattleField
Health Points:
2300/2300  (2300/2300)
Tsukara-Skill Points:
2800/2800  (2800/2800)
Experience Points :
0/100  (0/100)

View user profile

Back to top Go down

Re: Jisenki's Revised technique list 1

Post by Jisenki on November 25th 2009, 9:53 pm

Thanks a lot

_________________
avatar
Jisenki
Head Warrior
Head Warrior

Male
Number of posts : 1722
Age : 25
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship

The BattleField
Health Points:
6400/6400  (6400/6400)
Tsukara-Skill Points:
4400/4400  (4400/4400)
Experience Points :
63/100  (63/100)

View user profile http://sentougakuin.darkbb.com

Back to top Go down

Re: Jisenki's Revised technique list 1

Post by Sponsored content


Sponsored content


Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum