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Most users ever online was 39 on December 15th 2009, 7:14 am

Ragna's Techniques

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Ragna's Techniques

Post by Zura on November 15th 2009, 7:40 pm

Hell's Fang
Close Range
Dice Usage: Special
Attack Power: 200. If second hell's fang is performed on same turn, 300.
Tsukara Value: 150 for first Hell's Fang. 175 for second Hell's Fang
Warrior Affinity: N/A
Elemental Affinity: Darkness
Description: To perform Hell's Fang, Ragna charges dark energy into his fist and when he punches a target the dark energy is released and deal damage, but after the first attack Ragna can follow up with a second Hell's Fang, that after he punches his target, he quickly charges energy into his other hand and does an uppercut.

Inferno Divider
Close Range
Dice Usage: Special
Attack Power: 300 for first attack, 200 for follow up attack
Tsukara Value: 200 for first attack, 100 for follow up attack
Warrior Affinity: Knight
Elemental Affinity: Darkness
Description: Ragna releases some of his dark energy into his blade and does an upper-slash with it. Upon impact, the dark energy is released and send the target into the air, where Ragna can perform the follow up attack by jump into the air, following the target and does an axe kick which sends the target back to the ground.

Death Spike
Close Range
Dice Usage: Special
Attack power: 500
Tsukara Value: 300
Warrior Affinity: Knight
Elemental Affinity: Darkness
Benefits: Supplementary
Description: Ragna charges a great amount of dark energy into his blade and slashes the ground upwards causing an upper-slash of dark energy to come out from the ground and shoots out five feet in front of him. When the slash of dark energy hits, it goes back into Ragna and restores his health by 20% of the damage done.

Carnage Scissors
Close to Mid-Range
Dice Usage: Special
Attack Power: 300 for first attack. 600 for second attack
Tsukara Value: 175 for first attack. 350 for second attack
Warrior Affinity: Knight
Elemental Affinity: Darkness
Benefits: Supplementary
Description: Ragna charges a massive amount of dark energy in his body and when he releases it, he dashes forward and does a great slash down onto his target. After the first attack hits, Ragna can perform the follow up attack, which is a great release of dark energy from his blade and he spins around and performs an upper-slash that sends the target flying in the air. The first attack absorbs no health, but the second attack restores 50% of the damage done.

Black Onslaught
Close Range
Dice Usage: Special
Attack Power: X (X=Remaining Tsukara)
Tsukara Value: Drains the rest of Ragna's Tsukara
Warrior Affinity: Knight
Elemental Affinity: Darkness
Benefits: Supplementary
Description: After Ragna transforms his Soul Slayer into Black Zagal, he releases all the energy in his body and his sword and performs a series of slashes that sends a great amount of painful energy into his target, killing them from the inside. The series of slashes finishes with the sword combining with Ragna, turning Ragna into a full vampire for a few seconds, and at this moment Ragna rips into his target and tears out a part of his target's soul and absorbs what he can from it. After the absorption stage is finished, the blade appears again and Ragna slashes into his target one more time. If this technique is performed successfully, it restores Ragna's health equal to the amout of damage he dealt but his tsukara remains depleted.


Last edited by Zura on November 16th 2009, 9:54 pm; edited 1 time in total

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Zura
Rank Red Warrior

Male
Number of posts : 364
Age : 25

The BattleField
Health Points:
4150/4150  (4150/4150)
Tsukara-Skill Points:
4200/4200  (4200/4200)
Experience Points :
36/100  (36/100)

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Re: Ragna's Techniques

Post by Zura on November 16th 2009, 1:57 pm

Bump
Needs to be checked

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Zura
Rank Red Warrior

Male
Number of posts : 364
Age : 25

The BattleField
Health Points:
4150/4150  (4150/4150)
Tsukara-Skill Points:
4200/4200  (4200/4200)
Experience Points :
36/100  (36/100)

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Re: Ragna's Techniques

Post by Hitomi on November 16th 2009, 7:49 pm

Because Hell's Fang isn't a straightforward basic attack that remains the same each time, the technique must be changed to Special. The same goes for Inferno Divider. For Death Spike, given that a basic Attack must cost at least half the attack damage, I think that the Special should be just a little more. My suggestion would be no less than 300. Again, the same goes for Carnage Scissors. Black Onslaught is really questionable. To do the tsukara multiplied by the dice roll could mean that you could virtually kill anyone on the forum easily with little effort depending on when its used. How about having the technique do just the amount of tsukara paid? This would make the technique more fair for your character's ranking.

~Overall, this list is pretty good and it shouldn't take you much time to edit them and gain approval.
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Hitomi
Rank Red Warrior

Female
Number of posts : 511
Age : 26
Location : Walking, Running, something like that
Occupation : Your average Japanese schoolgirl
Interests : ...I won't tell

The BattleField
Health Points:
2300/2300  (2300/2300)
Tsukara-Skill Points:
2800/2800  (2800/2800)
Experience Points :
0/100  (0/100)

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Re: Ragna's Techniques

Post by Zura on November 16th 2009, 10:21 pm

bump

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Zura
Rank Red Warrior

Male
Number of posts : 364
Age : 25

The BattleField
Health Points:
4150/4150  (4150/4150)
Tsukara-Skill Points:
4200/4200  (4200/4200)
Experience Points :
36/100  (36/100)

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Re: Ragna's Techniques

Post by Jisenki on November 19th 2009, 9:36 am

Approved. Now you can be happy.

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Jisenki
Head Warrior
Head Warrior

Male
Number of posts : 1722
Age : 25
Location : Down the path of life
Occupation : The guy with the sword
Interests : Martial Arts, Kung-fu, Swordsmanship

The BattleField
Health Points:
6400/6400  (6400/6400)
Tsukara-Skill Points:
4400/4400  (4400/4400)
Experience Points :
63/100  (63/100)

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