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 Warrior Classes[READ]

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AuthorMessage
Jisenki
Head Warrior
Head Warrior


Male
Number of posts: 1452
Age: 17
Location: Down the path of life
Occupation: The guy with the sword
Interests: Martial Arts, Kung-fu, Swordsmanship
Mood :

The BattleField
Health Points:
6400/6400  (6400/6400)
Tsukara-Skill Points:
4400/4400  (4400/4400)
Experience Points :
63/100  (63/100)

PostSubject: Warrior Classes[READ]   November 26th 2008, 9:37 pm

Warrior Classes

Around the world, there are six(6) Warrior Classes that different warriors fall under. The six Warrior Classes are as follows: Swordsman, Gunner, Ninja, Spellcaster [Mage], Puppeteer, and Alchemy. Each Warrior Class also has at least three(3) Sub-Classes that each have abilities and techniques that a character can use. A main Warrior Class is defined as the category that a warrior is disciplined in. The Sub-Class is defined as the fighting style under each Warrio Class that a warrior can either grow more powerful in, or be weak in. As an example, take a Swordsman. Swordsman is the main Warrior Class and it has three Sub-Classes, which are: Samurai, Knight, and Assassin. Being a Swordsman allows the warrior the rights of a sword. However, a Swordsman that is a Knight may have a heavier weapon and be strong yet fast, while a Samurai may have a much lighter weapon that is not so powerful, yet be able to use more attacks and be much faster than the standard Knight. Keep "standard" in mind, as it only means a Sub-Class at its most basic level. It would be possible for a powerful Knight to much faster than a mid-level Samurai depending on the training the Knight had.

Spoiler:
 


Swordsman
A swordsman is a warrior trained to wield the blade. The swordsman has a balance of speed, strength, and range and manipulates these things that are at his disposal in order to defeat his foes and defend his friends. A swordsman has three Sub-Classes: Samurai, Knight, and Assassin. These three Sub-Classes allow the Swordsman to focus on his/her strength, speed, and range while learning new abilities to complement the ones that he/she already knows.

>Samurai: A Samurai relies on precise accuracy and swift strikes to deliver killing blows in a short amount of time. They don't need extreme strength to overwhelm their foes, but they use their knowledge of the body to their advantage. The aren't very heavy and defense are low, which can be a disadvantage.

>Knight: The powerhouse of the Swordsman Class, Knights specialize in delivering overwhelming blows to the body with their massive strength and force and can easily take down multiple opponents along the same level as themselves. They are great when it comes to attack power and defensive guard, but they lack the speed and range to deal with some of the quicker enemies. Also, because of their lack of speed, they are more likely to be hit by enemy attacks which could be a problem when fighting fighting enemies that are long-ranged and powerful.

>Assassin: An Assassin is has both ninja skills as well as swordsman skills. They use special techniques to quickly dispose of the foes and kill them with one hit. One specialty of the assassin is that they are trained for one-hit kills and speedy battles that take merely seconds. Using moves to conceal their presence as well as moves that shift them with someone or something else is key in assassination missions. If they are ever captured, they can always use skills to escape or surprise attacks. They are not very good when it comes to long battles against very well guarded foes but they are great when they have allies.


Gunner
Gunner's are master's when it comes to rapid-fired mayhem. They are great for missions when it comes to stealth because they usually carry light weapons and small weapons, which allow them to move in and out of places without a trace. A true gunner can be tactical too, conserving his shots for the best times and using other resources around him to his advantage. Gunner's aren't simply the people with loud and metallic firearms, but this includes the old-fashioned archers that can use skills to rain doom upon the enemy with carefully planned techniques and top-notch accuracy.

>Blaster: A Blaster is the standard shoot 'em up warrior that uses powerful shots to bring his enemies down to size. Blasters don't simply shoot any old guns, but they can and usually have guns that suit them and may have special abilities with it. Blaster's may not have the best accuracy, but they have some of the best accuracy and speed.

>Sharpshooter: Sharpshooters triumph from far away distances. Using the terrain and their surroundings to their advantage, they take apart their opponent without the opponent even knowing where they are. Their accuracy is also the highest of any Gunner. On the downside, they should never be is close-quarters combat as their defense is extremely low compared to any other warrior and their speed isn't suited for escaping battles. Take advantage of a shartshooter's abilities to pick-off enemies with ease.

>Archer: The old-fashion gunner before the gun itself. They can shoot targets quietly and from far distances. Also, without heavy weapons, they can evade attacks much easier than any of the other Gunners. Their attack power may not be the highest, but managing to defeat an enemy on stamina and speed alone is a great advantage to take advantage of.

>Yeo-Arch: Another form of archer that uses slightly bigger bows to inflict heavy damage. The bow of a Yeo-Arch has enough power to outdue to common pistol and easily lands a critical hit on the foe. A Yeo-Arch is slightly good at evading, but their defense is not good and preparing a good shot takes slightly more time than it does with an archer. Yeo-Archer's have skills to pierce armors, which makes this discipline a great one. Also, they have a decent amount of stamina.


Ninja
A Shinobi, trained in the art of secrecy and deception. Using special techniques and unique acrobatics to confuse, confound, trap, and ultimately eliminate their opponent. Swift and yet indirect are those of ninja discipline as they use anything in their arsenal to defeat their opponents. Thievery, death tactics, powerful blows...all of these things are at the ninja's disposal.

>Assassin: An Assassin is has both ninja skills as well as swordsman skills. They use special techniques to quickly dispose of the foes and kill them with one hit. One specialty of the assassin is that they are trained for one-hit kills and speedy battles that take merely seconds. Using moves to conceal their presence as well as moves that shift them with someone or something else is key in assassination missions. If they are ever captured, they can always use skills to escape or surprise attacks. They are not very good when it comes to long battles against very well guarded foes but they are great when they have allies.

>Martial Artists: Relying on the basics as a means to the destruction of their opponent. Martial Artists stick to their hands and feet to defeat their opponent. Speed is essential to this Class of ninja and powerful strikes are easy to perform. Also, their defense is decent, allowing them to hold their own in long, drawn out battles. They lack other techniques that are Special though, so pulling off a secret skill will not be as simple as it might be for a different disciplined Ninja. Use the basics as a means to the end.

>Thief: Swift, deadly, and mischievous. The Thief is a ninja that is skilled at stealing items, techniques, and even battle plans sometimes. They have excellent evasion although not much defense. They excel in Special skills, abilities, and techniques, but their basic attacks lack power. Thieves are best used as partners unless you can truly be creative with a thief's potential. As for stamina, high. As for Health...not so high.


Spellcaster
Spellcasters, also known as Mages, are the intelligent manipulators of the arcane that can control the energies around them to unleash different techniques that can do anything from set someone on fire, to create force fields around the user and his/her allies. Spellcasters are great to have on anyone's side with the vast amount of skills and abilities they can have. They have, by far, the most Sub-Classes of any other Warrior Class and the amount of skills they can utilize are vast.

>Illusionist: A manipulator of the surroundings. Illusionists, use their skills and knowledge of the area around them in order to strike their opponent and render them completely helpless. A skilled Illusionist is able to make his/her opponent feel things that aren't real while a poor Illusionist won't even be able to cast an illusion that's believable. These spellcasters work around the idea of "seeing is believing" and using visual traps. Illusionists use the mental aspects of their enemy to inflict damage physically. They excel in Special skills bit standard attack power is little to none and defense is also a bit lacking although evasion is great. Health also lacks yet the Stamina is great.

>Songstress/Vocaster: The majestic singer who uses their voice or someother instrument in order to cast spells over their opponent. Alone, a songstress may not be helpful, but in a party/team, their support capabilities are second-to-none. They have high stamina and decent Health but they aren't very fast and have very low attack power and defensive stats. The advise would be to not be a Songstress/Vocaster as a primary Sub-Class under a Spellcaster.

>Shaman: A user of the dark arts. Shaman's boast in Attacking and using Special techniques, as well as using their defensive skills expertly. They aren't usually the fastest warriors but they make up for it with their great offensive stats. This is one of the Spellcaster selections that focus on strength over skill.

>Monk: A master of the curative arts but a believer of nonviolence, or so the ancient belief was. Monks specialize in healing the friends and using evasion skills to slowly take down their foe. They have fair Health, great stamina, great evasion, and decent defensive force but because of their lack of attack power, they can only do so much alone. Allies are a must with the Monks.

>Sage: A powerful Spellcaster that is much more skilled at the arcane than any other Spellcaster. Sages, are great with elements and can cast destructive attacks. They don't have any specific strengths or weaknesses, but they are instead moderate at everything. A Sage is a great Spellcaster Class to become.

>Summoner: A Class used in both the Puppeteering discipline and the Mage discipline. Summoners are best when they control creatures as they can control the creatures with ease and under special conditions, use some of the abilities or techniques that a creature has for themselves. Summoners stats aren't very high because they rely on the power of their creatures to attack and defend. Their health are also naturally low, but there is an ability that allows them to have the HP of the combined creatures.

>>Warrior Classes con't in next post
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Jisenki
Head Warrior
Head Warrior


Male
Number of posts: 1452
Age: 17
Location: Down the path of life
Occupation: The guy with the sword
Interests: Martial Arts, Kung-fu, Swordsmanship
Mood :

The BattleField
Health Points:
6400/6400  (6400/6400)
Tsukara-Skill Points:
4400/4400  (4400/4400)
Experience Points :
63/100  (63/100)

PostSubject: Re: Warrior Classes[READ]   November 27th 2008, 12:37 pm

Puppeteer
The masters of controlling. Puppeteers, in the most general term, controls a weapon known as a puppet in order to aid them in combat and in daily tasks. Each puppeteer is unique, with their own method of controlling things. Some use wires, others use energy, and some use an entirely different method of control. These unique warriors are a rare sight to behold since mastering the Puppeteer discipline is no simple feat. Any Puppeteer that is well-trained will be a great asset to any party as Puppeteers can hold their own alone and with a team.

>Marionetter: The most common type of Puppeteer that uses their own methods to control a weapon known as a puppet. Puppets can be made from nearly anything, and the puppets can contain many weapons that are fully customizable by their user. A simple marionetter has low attack power and defense power, but their weapon's attack and defense in comparison is much greater.

>Mind Marionetter: A different type of Marionetter that is less commonly known to anyone. This Marionetter actually uses a person as their puppet to force the person to do as they desire. This is extremely difficult since a person has a much higher willpower than a puppet, but a person that can successfully utilize the skills necessary for this Sub-Class will have immense strength, manipulating the targets of their opponent's attacks and directing everything they can back towards them. All of the stats are great for this class except their basic attacks.

>Summoner: A Class used in both the Puppeteering discipline and the Mage discipline. Summoners are best when they control creatures as they can control the creatures with ease and under special conditions, use some of the abilities or techniques that a creature has for themselves. Summoners stats aren't very high because they rely on the power of their creatures to attack and defend. Their health are also naturally low, but there is an ability that allows them to have the HP of the combined creatures.


Alchemists
The masters of material. Using the three steps of alchemy, these warriors know how to analyze a material, destroy it, and re-configure it to their liking in order to help them perform any tasks that they may have. Using these skills, they can turn their surroundings into their best weapon to suit the situation and their needs. Alchemists must have materials that they can actually use though, meaning that a smart Alchemist will be more prepared than a less knowledgeable one. Learn your elements, surroundings, and the many materials in the world to your disposal.

>Breeder: Breeders are similar to Summoners in their use of beasts. The difference between a Summoner and a Breeder is that the Breeder uses their own power to transfer it to their creatures whereas a Summoner summons the creatures for their own use and empowerment. Breeders can also create weapons and armor for their creatures since they are Alchemists. Being as though they help the creatures, they have high Health and Stamina but lack defensive and attacking power.

>Conversionist: Conversionists are the most basic and common form of Alchemists. They use the area and items they possess in order to enhance them and mold them to the way they see fit. They are balanced warriors, having a little bit of everything equaled out so they aren't too lacking in any specific category.

>Destructionist: These alchemists stop at the second step of alchemy any emphasize destruction of things. This is both a good thing and a bad thing as they can break apart nearly any defense, but they cannot re-configure things to the way they like. Destructionists are unique at this, since Conversionists are incapable of simply wiping something out of
existence since they can't choose to stop at the second step. Destructionists are fast and powerful but have a lack of defensive skill making them warriors that can and should finish their enemies with pinpoint accuracy and swift strikes. Use a Destructionists skills to penetrate the most advanced barrier and shield in you and your allies' path.

>Morpher: Using their Alchemy skills to manipulate themselves, Morphers are great at using their own body to create weapons from them and surprise their enemies, but unlike other Alchemists, they can't use items around them so setting traps won't be easily done with a morpher. On the good side, many morphers have the ability to change the properties of their body to do things like transform, increase the hardness of their bodies, and even form weapons from different parts of their body. Morphers are great at defense and have a decent amount of stamina. They boast in HP and are fair in offensive power.

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