 | Sentou Gakuin© Welcome to Sentou Gakuin. This is a forum based off an original idea that involves RPing with the help of dice and a unique RPG style system. Come join us for free and have some fun. |
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| How To RP On This Forum (Must Read) | March 22nd 2008, 6:08 pm by Jisenki | If you haven't noticed yet, this forum uses a different form of RPing, which includes the use of HP, attack points for specific attacks, and dice. On this forum, your character will win or lose their battles based on the dice you use and how skillfully you use them.
Types of Dice| Spoiler: | | |
To start, there are six types of dice that you can use in your battles
while at Sentou Gakuin. These six different types of dice are as
follows:
- Attack Dice
- Defense Dice
- Evade Dice
- Escape Dice
- Counter Dice
- Special Dice
Each dice has specific abilities that you must master in order to scale through the ranks as a student of Sentou Gakuin. |
Although there is a different style of RPing, you must make sure that you don't forget the original way of RPing, which is simply typing out your actions. The dice feature simply modifies that gameplay and old style of RPing but the general concept is still the same.
To start RPing, someone will need to make a post to start things off. The first post won't include any dice but it will be an introduction. Only during the second post will a person be able to use the die and begin RPing.
Dice Chain Explained| Spoiler: | | | The dice follows a chain-like pattern, in which you are only able to use a specific dice after another dice is played.
Below is the chain with the dice on the left being the first dice and the second one being the dice used in response to the first:
- Attack Dice-Counter Dice
- Attack Dice-Evade Dice
- Attack Dice-Defense Dice
- Special Ability Dice-Evade Dice
- Special Ability Dice-Defense Dice
~Escape Dice can be used before or after any dice due to their properties~
-As you can see, you can use an Counter Dice in response to an Attack Dice, which as its name states, will allow you to counter an attack used against you if conditions are met.
-An Evade Dice can also be used in response to an Attack Dice. The Evade dice will allow your character to avoid damage from an incoming attack so long as the dice conditions are met.
-A Defense Dice can be used to defend and block an incoming Attack Dice. Based on the attack used in response, it may be smarter to use an Evade dice or Defense dice specifically.
-An Evade dice can also be used in response to a special ability dice, but be careful as not every special ability is offensive. Some abilities are defensive and supplementary.
-A Defense Dice can be used in response to a special ability dice just like an evade dice can be used, but as mentioned earlier, use your dice wisely. They are limited.
~~Note: Only two dice can be used per turn and no dice can be save for later once used~~
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Since I've explained what the dice are used for, I'll explain what each individual dice
does and what situations they are used in.
Dice Effects
| Spoiler: | | | Attack Dice: Roll the dice and get a number in order to attack. If the number is
higher than a Counter, Evade, or Defense dice your opponent might use
next turn, then you are enabled to attack and the opponent's HP is
decreased by the atatck power of the attack you used.
Defense Dice: Roll the dice in response to an Attack or Special Ability Dice. If the
Defense dice is higher than the Attack or Special Ability dice your
opponent previously used, you can defend the attack without sustaining
any damage. You may be affected against some attacks but this may be
more effective than evading an attack in some cases. Use this dice when the situation calls for it.
Evade Dice: Roll the dice in response to an Attack or Special Ability Dice. If the
Evade dice is higher than the Attack or Special Ability dice your
opponent previously used, you can can evade the attack without being
harmed. You may be affected against some attacks but this may be more
effective than defending an attack in some cases. Use this dice when the situation calls for it.
Escape Dice: Roll the dice in response
to any other die or before any other die. If the number rolled is above 10, then you are
enabled the ability to leave the battle and forfeit the match during the turn
the number was rolled. This cannot be saved for later so you can only use this escpae ability on the turn that it was rolled.
Counter Dice: Roll the dice in response to an Attack or Special Ability Dice. If the
Counter dice is higher than the number on the Attack or Special Ability
die, you can inflict damage equal to the attack power of your opponent's Attack
and/or Special Ability multiplied by the number you rolled with the
Counter dice. Used properly, this dice could clench the match for anyone against anyone.
Special Ability Dice: Roll the dice and get a number in order to use a special ability. If the number is higher than an opponent's Defense or Evade dice, then you
can activate a special ability that your character may have. |
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