This is where you may create your creatures. Refer to the following links to learn more about Creatures in the Sentou Gakuin world. The following links
should explain all of the basics of creatures. Remember to make different Topics per Creature you create.
-Creature Information[
Link]
-Creature Classification[
Link]
-Slot Information[
Link]
-Starting HP, Tsukara, and Slot amounts[
Link]
Attack Power Limitation
Yellow, Red, Blue, Wanderer, Suzaku Grunt--Max. 75 Attack Power
Elite, Trainer, Master, Suzaku Elite, Hunter, Indep.--Max. 290 Atk
Tsurabi, Head Warrior, Suzaku Leader, Ryoushi--Max. 600 Attack Power
Name
-You know what to do
Apeearance
-Must be 3 lines. Give a good description of the creature.
Type of Creature
-Something fairly different from the other templates but not too difficult to understand. What type of creature are you making? Are they a sea serpent, a zombie, a bug, magically crafted, rock? This does not determine the element of a creature, because a creature does not have an element. If the type of creature is not obvious enough, you may be asked to provide a slight description.
Creature Class
-What class is your creature? A link is provided so that you can read about the different classes and what they all contain. Knowing the creature class is important so that the mods can know how much HP or how many turns your creature can exist on the field. It is also important for determining what techniques your creature should be able to use, and how many slots should be required for you to even have your creature.
HP/Turn Bar
-Simple enough. How much HP does your creature have, or how many turn bars does it have? Low HP would be around the mid-hundreds (500-850). High HP would be around the high thousands and would usually be reserved for Class 5 creatures. Class 5 creatures can have HP over 8000 HP but its hard to get a creature like that. Turn Bars can be low (around 5 turns) or high (over 20 turns). Creatures can also have both HP and Turn Bars. Once HP runs to 0, or a turn bar's amount of turns depletes, a creature returns to its capsule and generally cannot be re-summoned for this rest of the battle.
Summoning
-How does your creature get involved in the battle? Do they use a capsule, is there a ritual, or are they simply around all of the time? Are there any other ways for this? The harder the method for summoning, the stronger the creature can be. Always remember that when creating a creature.
Creature Abilities & Techniques
-Straightforward. List your creature's abilities and techniques. Techniques and abilities for creatures apply in the same way that they do for main characters. Try to give a name for all of the techniques and abilities and make them as organized as possible for the mods so that you can get approved faster. There is a limit of 5 techniques and abilities total per creature, and each technique or ability must be at least 3 lines long.
Attack Power
-List the techniques that your creature has and give attack powers for them. Attack Powers are based on Creature Class.
Dice Usage
-Much like the Attack Power, list the techniques and abilities that your creature has and tell what Dice they all use.
Benefits
-Like the benefits for techniques and puppets.
Slot Cost
-How many slots does your creature cost? Stronger creatures require more slots. Class 3 and lower Creatures can vary, but Class 4 creatures should be at least 3 slots, and Class 5 creatures should be at least 4 slots under most circumstances.
History
-Self Explanatory. Must be at least 5 lines.
| Code: |
[u][b]Name:[/b][/u] [u][b]Appearance:[/b][/u] [u][b]Type of Creature:[/b][/u] [u][b]Creature Class:[/b][/u] [u][b]Health Points/Turn Bar:[/b][/u] [u][b]Summoning:[/b][/u] [u][b]Creature Abilities&Techniques:[/b][/u] [u][b]Attack Power:[/b][/u] [u][b]Dice Usage:[/b][/u] [u][b]Benefits:[/b][/u] [u][b]Slot Cost:[/b][/u] [u][b]History:[/b][/u] |
--For Secondary Characters--
| Code: |
[u][b]Name[/b][/u]: [u][b]Appearance[/b][/u]: [u][b]Creature Techniques[/b][/u]: [u][b]History[/b][/u]: |
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